Stand ground for melee units is malfunctioning

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.52940.0 (#118476) 15050943
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Melee units on stand ground stance, when tasked to attack a given unit, don’t behave as expected.
Expected behaviour: melee units on stand ground should focus on the targeted unit and ignore other nearby units (whereas on agressive stance, melee units switch target to other nearby units if the targeted unit is not reachable). This behaviour allows for precise melee units micro (for instance, snipe villagers with scout or men at arms).
Current behaviour: melee units on stand ground try to hit the targeted unit but will quickly switch to another nearby units if the targeted unit is not immediatly reachable, as if on agressive stance.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Select a group of, say, 5 militias and put them on stand ground
  2. Right-click an enemy unit with other units nearby (such as a villagers chopping wood)
  3. See the militias automatically change targets instead of focusing the targetet unit.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Militias should only attack the targeted villagers and ignore other enemy units.

1 Like

Hi @Babaorummm

Thanks for reporting this issue, we are tracking it already!

This bug seems to be listed as fixed in the list of known issues, but it is still completely broken: