The player order in the tribute menu currently changes between matches, making it unnecessarily difficult to identify allies and opponents quickly when sending resources (even if it’s just few seconds). A possible solution would be to standardise the order, as illustrated in the attached image, so that players always appear in consistent positions.
Ideally, in team games, allies would always appear above opponents. For game modes that do not require diplomacy, an even simpler solution would be to hide opponents from the tribute menu entirely, since their civilizations can still be identified through the score panel or the notification icons in the top-right corner (trumpets icon).
If removing opponents is impractical, player positions could instead follow a fixed colour order: cool colours in positions 1–2–3–4 and warm colours in positions 5–6–7–8, corresponding to odd- and even-numbered player slots.
The main advantage is predictability and clarity. Once players learn the order based on their colour, they can identify recipients by position rather than searching through the list every time. For example, if you are Green and always occupy the second position, Blue will always appear above you, Cyan below you, and Grey at the bottom.
This would also preserve the positional logic of team games: flank players would occupy the top and bottom positions, while pocket players would remain in the middle. The same intuitive arrangement would respect the map positioning (for most of the games excluding nomad maps), therefore apply both to team coordination and to resource transfers, making the tribute menu faster and easier to use.
What do you think? Do you have any suggestion about that? Do you have trouble find the player that needs the resources in the Tribute Menu like me sometimes or not? Let me know!
