Presently, the Vietnamese, Tatars, Koreans, and Portuguese have below 46% win rates across all but one or two maps in 1v1, and they all have poor win rates in the early game.
What if they started with both a scout and an archer? Not only could they scout the map faster, but they could harass an opposing player who is trying to wall.
This would provide an early bonus that a good player could take advantage of, without upsetting overall balance in the hands of a poor player.
Just by the idea I can tell, that you have never played this game seriously in higher ranked aereas (no offense by the way), otherwise it should be totally clear, that an additional archer right from the beginning would be TOTALLY overpowered and lead to winrates above 60%. You can lame deers, place the archers behind woodlines, outmicro the berry-vills and so on.
That would be Mega Random, but unlike what the name would imply there are restrictions. The only other possibilities besides a scout or a scouting animal as a starting units are a spearman, a militia and a skirmisher. There is another case, with @sherdwood_heroes or whatever this ES special map was called, were you start with a Friar Tuck and a Robin Hood, which is a hero longbow.
Ok. I concede an extra archer would be overpowered.
Instead, what about a scout with +1 range? So, instead of a Steppe Lancer what about a Steppe Scout? This would reduce the effectiveness of an opponent walling up without threatening thick woodlines or house walling. It would also make an opponent reluctant to engage in a scout battle.
The goal would be to improve civs with a weak early game without affecting later balance.
i completely agree and am 100% against that proposed change.
what i am in favor of, is collecting tons of data, and buffing bottom civs in meaningful ways.