Starting resources

So, starting resources. Some teams are unfairly starting with less resources than others. For instance, one of the strongest teams, Byzantines, start with 650 resources, 100 of which is stone, I presume for making cisterns which are now 100 stone, for those who don’t know, cisterns buff production and gather rate around it, so for free, they get more starting resource and I believe 14% faster gather rate, on top of free stone from building buildings, AND 25% of what they need for 4ish free troops… meanwhile KT get 400 starting resource, I can only think that is because KT have no lumber camps? It would be nice to not get punished for an eco bonus, one we don’t use until we age up, that and then losing 3 vils for the privilege. No builds required a lumber camp for any team until after the 3 trees next to the TC are chopped, so it would be nice for that extra wood to make a mill and a deer pack early game, before it’s too late for the likes of French turn up and deny resources. Which brings me to my next point, as a French variation civ, KT should get cheaper eco upgrades no? Maybe also that lovely buff of cheaper and faster spawning knights around castles. That’s literally perfect for KT. Makes so much sense, and KT is a civ that needs a little help in the early game. And from my experience, the longest production times to get units, and only the standard upgrade for making them faster in castle. None of these changes would make them broken in the late but would help in dark age, feudal and early castle age where they really struggle, PLEASE CONSIDER THESE CHANGES DEV TEAM!