State of easy and intermediate ai and a future ai I would love to see very soon

Easy and intermediate ai have A LOT of problems right now, the most noticable one being that easy Ai somehow LOVES to raid the ■■■■ out of your base as early as dark Age, I really don’t think they should be able to do this until fuedal or even castle age, remember, it’s an easy ai, the easiest so far, but yes, this is probably not intended.
The second issue i noticed is where both easy and intermediate ais will just fall over and stop working the moment they get stormed, easy ai surrenders the moment it senses a clear disadvantage while intermediate will continue to fight until the end. The balance seems a bit wack. Mind you, intermediate is “the way the game is suppose to be played” while easy is suppose to be for people new to rts. Not very nice forcing new players into submission that early on.

What i’m really here to talk about it (with the rebalance aside, a build and defend ai and won’t raid or send units (besides scouts) to your base and will be rapidly expanding them base (may or may not try to get a sacred rite or wonder victory). The idea is simple, once you are ready to test your army against their defences, they will be more than ready to stop any resistance you send but they will never try to attack you back. Yes, this means they virtually can’t win through landmarks, although they are territorial and will attack anything within radius of their base. This is something that would personally make my AoE4 experience substantially better. Thank you

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Yeah being able to pick the style of the AI your facing would be nice. Even just a simple 3 choices in addition to the difficulty. Rush, Balanced, Turtle. Would be great. So I can try my strategy based on the multiple styles I’m most likely to face in a real PvP match.

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