Stone walls and palisade walls have different costs yet stone gates and palisade gates both have the same costs.
Stone wall 5 stone
Palisade wall 2 wood
Stone gate 30 stone
Palisade gate 30 wood
I propose stone walls to cost the same as palisade walls. So either make stone walls cost 2 stone or make both stone and palisade walls cost 3 or 4 stone and wood respectively. As a trade off, stone walls could have even less HP in feudal 900 HP–>750 HP and take longer to build 10 seconds—>12 seconds. This would be only 3x HP that of palisade walls and take 2x as long to build.
This game promotes too much aggression and the first one to pressure usually wins in most average elo games. I want stalling out an early attack to be much more viable than it is right now especially in team games.
At the high level, players can quickwall and use vertical gates and markets to wall out pressure with just palisade walls. At lower levels, this doesn’t happen so the early pressure really does a lot of damage.
If you stone wall in feudal you still will have a worse eco cause you’ll need to mine stone for more TCs. I still would not expect pro players to stone wall their base even if they are cheaper because it sets their eco so far back at that high level. They also have the skill to defend early pressure with just palisade walling their base. So the “meta” wouldn’t change. It however would help average players afford to stone wall their base in feudal and keep from dying quickly to m@a, scouts, archers, or towers in feudal age. You could still lose access to your resources from towers or archers and could still be pressured.