Stonewalls and Keeps

I only counted three slow games, among the best, including Wam’s game with his brother.


In this format it did not help to produce too many villagers, it was also not easy to get locked in, and the opponent was punished due to the higher cost of stacked wood, the game was very aggressive

I’m leaning towards Hp scaling of stone walls like aoe2, because I admit that in imperial age cannons have a lot of damage

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