Walls and keeps need to be nerfed HARD

Right I’ve got to say, If your problem in this game is stone walls then you are clearly a low elo player, if someone puts a stone wall up infront of me then i put a blacksmith down (if ones not already built) i research seige engineering and i build 2 rams, there we go, that walls about to get broken, he can pull vills to the wall, great hes now spending stone that he needs eventually he will either run out of stone to repair or have to mine more outside his base.

getting though walls is not a problem, if i know someones invested into stone walls then A. hes spent his vills time gathering stone and not resources to make an army or eco and B. hes spent the time for all these vills to build the walls which is also in my benefit.

if you see a wall make 2 rams and hit it, 8 vills cant out repair 2 rams worth of damage its also 8 vills more or less idle, stop complaining about walls and break them, very simple.

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Luckly I never build them because I dont know when I should start collecting stone

bro your enemy will be able to do counter sieges easier too

But remember that PUP is susceptible to changes

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The nerf to stone wall doesn’t change much, to destroy them you need siege, so it will just decrease the time you need for destroy it, but not more than 5 secnds using a few rams or a few bombards.

I actually think that pallisades are in a good spot, they provide a good defense vs raids, mostl from horses, so nerfing them would probably buff some aggressive civs like french or english while nerfing some others like abbasid or chinese. We will see how this affect the meta.

Last, the change to rus pallisade seems more like a buff to me. You lose 500 hp from 3000 (the 16.6% of hp) but decrease building time to 3 seconds.

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If the game still benefits or does not run much risk of producing so many villagers, I propose to imitate how the stone walls of aoe2 are updated

Feudal Age and Castle Age - 1950 HP (65% of 3000)

Imperial Age 3000 hp (+35% of 3000)

Siege dps is low

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Thus, for paying the cost, those who reach imperial age with walls stronger than the age of castles are rewarded.

Thank you for the vids. I hadn’t seen those, and they were pretty helpful!

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definitely on the right track here

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also just wanted to point out, age 2 took this solution from its sequel, age 3, in age 3 you had only 1 type of wall, initially a palisade, but then you could upgrade it to stone, giving it more hp and armor (becomes available as cannons start rolling), so in a way, that dynamic is the most logical one to implement

That’s not how AoE2 works though? Palisades and stone walls are totally separate like they are in 4, although they can “connect” since all structures can.

AoE2 palisades do get a health buff upon aging up from dark age to feudal though.

was being specific on the said health of walls, either type, going up as you age up to castle, feudal for aoe2 palisades

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Ah ok.

Do you think AoE4 should do something similiar?

With the most recent palisade nerf I think they feel weak enough.

Haven’t played with the stone wall nerf really yet.

the issue imo is, they balanced walls to fit well with the early game, but now the walls are like paper in super late game, which means they replaced 1 problem with another
and yes, i’d like smt like this to at least be considered by relic

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Hmm maybe.

I do think though that the longer the game goes on attacking should become stronger and defense weaker.

well, yes, but thing is, siege scaling isn’t perfect here either, you cannot tweak one without taking a look at the other

It is unbalanced, the trebuchet has low Dps in castle age and the cannons do a lot of damage in imperial

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I think a wall and castle should stay a wall and castle no matter what age you’re in. This is Age of Empires they haven’t invented aircraft yet. Or do you just want a game where armies attack each other like in modern times? I think people want to slowly make this game more like StarCraft, and I love StarCraft too, but this isn’t StarCraft and not everything should be catered around multiplayer sports. I’m obviously just talking from my own personal perspective, so what I say is not correct, but that’s my opinion on Age of Empires, you get to have castles and sieges, if you don’t want it, play another game, it’s why we get to have different games in different eras that plays differently.

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Who has commented that a stone wall and a castle shouldn’t have relevance in the game?

Obviously, in casual games and thanks to mods, it can be balanced as you wish, but in competitive games it must be viable without being broken or generating games with little dynamism.

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