Suggestion about the future of the franchise

Hello everyone,

I would like to propose a strategic vision for the future of the Age of Empires franchise. Currently, we have a vibrant, yet fragmented community: approximately 12,000 active players in Age 4 and 22,000 in Age 2. If we combined these player bases into a single game, it would jump into the Top 50 most played games on Steam, drastically increasing visibility and attracting new players.

My proposal is a gradual and logical transition to unify the titles on a definitive platform, based on 4 pillars:

  1. Legacy Engine (Classic Mode)
    Instead of simply migrating resources, the initial step would be to create a Legacy Engine within Age 4.

The idea: A game mode in Age 4 that exactly emulates the collection rates, projectile speed, and classic pathfinding of Age 2. This would allow veterans to feel “at home” with a modern look and optimized performance.

  1. Documentary-Style Campaigns
    Age 4 raised the bar for storytelling with its documentary style.

The idea: To release “Remaster Seasons” of iconic Age 2 campaigns (e.g., El Cid, Joan of Arc). Using Age 4’s real filming and narration technology to retell these stories, we add real value and justify the price of new expansions.

  1. Adapting Civilizations by “Archetypes”
    The challenge is to balance the more than 40 civilizations of Age 2 with the unique complexity of Age 4.

The idea: To group civilizations into “Archetypes.” Mesoamerican civilizations (Mayans, Aztecs, Incas), for example, would share a common mechanical base in Age 4, but would retain their specific bonuses and unique units from Age 2. This facilitates balancing and content migration.

  1. Unified Inventory System (Cross-buy DLC)
    To eliminate the financial barrier and encourage transition:

The idea: Anyone who owns a DLC or civilization in Age 2 automatically unlocks it in Age 4 (and vice versa). The player feels that their investment yields double, eliminating resistance to migration.

Conclusion and Logical Impact
I believe a unification project would take 1 to 2 years, but the result would be a modern RTS, with a massive player base and total focus from developers on a single source code, allowing for more frequent updates and a much stronger competitive landscape.