It might have been a problem to buff the Spanish, but since their conquistador received a nerf it might be okay for them to have a small buff. Otherwise it would be fine to nerf the Missionairy numbers to account for the gameplay changes suggested here. All three changes can be implemented independently.
When a Missionary is grouped with military units it no longer tries to convert enemy units. Instead it will always hang back and heal the most wounded ally unit within it’s range. Hanging back means it stays next to the allied unit furthest away from the latest target.
Moving no longer cancels convert. Healing an allied unit still will. This will allow a Missionary to start conversion, if the target runs away the Missionary can follow it. Thereby using it’s extra movement speed (compared to the monk) to kite enemy units.
Allow the Missionary to benefit from blacksmith armor upgrade. Adjusted after comments pointed out they already upgrade from stable cavalry upgrades.
Tbh I think missionaries are good right now, especially in teamgames. I’d rather give them crossbows (it is also a big historical accuracy mistake that they don’t have access to it)
I think they’re fine. 65HP, almost as fast as cavalry for the same cost as monks. I believe they heal and convert at the same rate as monks in DE, not picking relics sucks but I suppose it’d be too strong at that. I think the range is the most limiting factor, block printing fixes a lot of it in the late game tho
Don’t think too highly of me either 11 I’ve had my share of dumb ideas. For example I initially believed that -35% infantry discount in dark age would be fine for Goths.