Well ranked is do or die anyway so Im not talkig about that. This game CAN be played in so many ways and ranked games is only one of them.
Itâs already hard to drop without supporting units, archers alone can pick off the villagers.
or you could just invest into army. i have nothing against nerfing foundation armor, but not for stuff like this, and viper isnât saying to nerf it for this reason either. viper wants to nerf foundation armor because quick walling is broken.
yes and when pros drop forward castles they are losing out economically elsewhere to do so, and they realize that what they are doing could change the course of the game one way or another, either swinging it in their favor, or going against them if its denied. it is a HUGE INVESTMENT to drop a forward castle. ESPECIALLY if itâs an in your face one.
is it a fact though? for one i donât see this happening much, and i very rarely see forward castles completely destroying entire economies. they might deny a resource or two but that is all, and the opponent has to shift to a different wood line or gold, but given the cost into dropping a castle, that is completely acceptable.
it isnât all that common though. when i see forward castles most the time they arenât the âin your face in your baseâ type you are talking about. they are situated closer to the enemy base to more readily reinforce the army and provide a good fall back position, but rarely wrecking entire economies.
I see other facts. I can castle dropped a lot top, but is almost never game ending. If it is game ending, it is because i deny the Castle and enemy GG. I win most games against Castle droppers. Except if i already lost the game before they dropped a castle.
Yeah i saw the viper did a krepost rush with 2000 player and the viper himself said that this is sick and need something to do about. Also i saw Tatoh or Daut did a castles drop rush to MBL and Daut or Tatoh was spanish and he completely destroyed MBL, he build more than 3 castles in MBL base. I think they only should make some changes about those civs bonuses in buildings and castles nothing else, so this includes spanish, bulgarians and franks.
source please.
spanish always rush a castle because conqs is the best strat in castle age. this is nothing new. it has little to do with the castle itself.
or you can learn how to counter a forward castle, seeing as its not really hard and more often then not your ahead of your enemy economically when they use the strategy.
Go and watch âthe metaâ on viper channel on youtube or write on youtube âthe viper krepost rushâ.
Tell this to MBL if you see yourself better than him
that video is 10 months old and nothing has been done to counter krepost rushes. clearly pros have figured it out, because viper hasnât brought it up since.
everyone can make mistakes, even viper makes them. doesnât mean countering a forward castle is hard. scouting = knowledge. knowledge = power. RTSes by nature are a game of how much you know. if i donât scout my opponents scout rush and fail to respond to it, are scout rushes op and need nerfs? if my opponent goes skirms and iâm building archers, does that mean skirms are op and need to be nerfed?
do you see pros clamoring to nerf op castle drops? is MBL clamoring to nerf them?
no? then clearly MBL and pros recognize that such builds have counter play and that he made mistakes.
I even donât care and i said that i donât see any problem with the castles drop since it is already a castle age rush so you must have time to deal with it!!! I am saying that some bonuses need to change.
are those civs OP? the strongest civ you listed is Franks, and even they donât see as much tournament usage as the likes of Mayans, Britons, Vikings, etc.
Not OP yeah, you can deal with it, but i will be a liar if i said it is BALANCED!!! it is not OP but it is also not balanced and you must know the difference.
if it wasnât balanced, why hasnât it been nerfed in the god knows how many years its been in the game?
spanish - 20.
franks as is? 7 or so?
perfect 100% balance will never happen. too many civs to make that happen.
how would you balance goths against archer civs?
Lithuanians against the likes of Franks, Teutons, Slavs, and Bulgarians?
Britons against civs with strong siege?
And who told you that the devs have fixed all the problems in the game!!! There still many things to deal with it and many suggestions to be done
theyâve literally had 20 years to nerf Spanish, if it was an issue it would have been done by now.
Franks have existed as is for roughly 7 years.
Bulgarians have largely received buffs, not nerfs.
again.
Yeah, they are still making changes, but if the likes of these were an issue, they would be getting the Khmer treatment. but they arenât.
Yeah i know that the interesting an AOE 2 is in general they have a good balance and every civ has itâs features and this is the fun in the game, i am not telling you that i want all the civs to be equal because this will make the game so boring, i just said somethings that i noticed about some civs bonuses nothing else even if it was about nerf or buff.
you noticing something doesnât mean anything at all, just because you think something is imbalanced doesnât mean that is the case. The viper has literally won with just about every composition under the sun and can make anything look strong. does that mean everything needs nerfing? absolutely not. he is the best player in the world, and iâd be shocked if they nerfed everything he made look stupid strong.
iâve watched pros lose because they failed to scout something and dieing to it. doesnât make that build strong.
iâve watched pros lose because they failed to micro and lost dozens of units on the cheap.
iâve watched pros lose because they got caught move commanding their units and the enemy picked them off.
none of that means stuff needs to be nerfed.
actually krepost was nerfed in the december patch iirc. They were made smaller effectively nerfing the range
He doesnât need them if the castle goes up. You can attack his base but it is avoidable (as he is already castle age) and there are vills taking your resources
Like always then?
It blocked resources, that he took, and entrance, he could have positioned it somewhere else, that doesnât matter much.
That depends on the spawn. If you have unluck spawn he can block of your main resources.
Which doesnât matter in this dicussion as the build isnât about the AI
He doesnât have âless resourcesâ, he have the exact he needs to have. As i already wrote, he can transfer some from stone and imp faster than he did here. Again with this, trebbed down when his Imp time was 24
Do you realize that doesnât matter for the build?
Nonsense, if this was the case any Tower rush would be easily avoidable, lol
How? The castle gives you sight for almost the entirety of one side of the wall which mean you can go only from the other side. And you have frank scout to defend from monks, if the enemy produces any military, you can stop thinking going imp with this build and start producing military as well, moving stone to wood.
which do nothing against a castle?
maybe vs rams but you need multiple mangonels and someone who repairs it to make the tower go down which means you are using resources for military and he can do the same with knights.
replied up
.and he can do the same, his build also had fast imp strategy
.walls behind castle? the problem is your resources, not your farm
.again with this second castle
.you can sell stone and vs franks with arbs and rams? Cavalier shreds them
And nothing since. And yet the person I was talking to id bringing it up sfill like its still an issue
Then you can ask him about the saracen market that he said 100 times it is need to be nerfed. Especially the saracens civ was in the game from 20 years with their market bonus
And if the devs agree wuth him they will nerf it. But seeing as saracens are a civ that isnât even remotely imbalanced I expect counter buffs will occur at the same time
Food for thought but viper lost with saracens easily shortly after saying that
Also, 100 times? Doubtful