Overall I think the Season 9 update is a step in the right direction, even if it needs some further tuning.
Mangos feel awful relative to their cost until you pay 2200 resources for the adjustable crossbars tech. I think the devs rightly wanted to prevent mangos from being game-winning units in castle age, and I think the current power level of mangos makes it a fine support unit IF the cost was commensurate. 600 resources is way too much for pre-crossbars mangos, especially with the new springalds down to 250.
I propose that pre-crossbars mangos have their cost reduced so it’s in-line with their more limited effectiveness. I don’t know exactly what cost–maybe 300w/150g? 250w/200g? Whatever it is, cheaper than the current 400w/200g. Then adjustable crossbars boosts mango performance but ALSO increases cost. Basically the tech gives you high cost, high performance mangos. Additionally open to mangos being 2 pop and then becoming 3 pop units after crossbars tech.
I think this would accomplish the devs’ seeming objective: make mangos a situational support unit in castle and early imp and ALSO position mangos as a tool to break mid- and late-imp ranged ball stalemates.
Open to discussion around how to make mangos balanced in both castle + early imp and mid- to late-imp.