[Suggestion--rework] šŸ„ <Double Purpose Cattle of Europe> šŸ‘

You miss gurnsey and many more breads but nico work only it is very complex

Honestly, I wish the devs would add more variety of livestock and some new mechanics as well. :smile:


I think that with a card we should be able to make the cattle give us an amount of gold in addition to the food.

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By-products: (ĀæAge?)
Some livestock animals give gold in addition to food.

Examples.
Chickens: They cost 5 food and get fat fast, they produce 50 food and 25 gold.
Pigs: They cost 25 food and gold, they get fat fast, they produce 200 food and 100 gold.
Cows: Cost 70 food, produce 500 food and 250 gold.


Some types of cattle should be able to be put to work in the pens so that they produce a certain type of resource in exchange for fattening 30% slower, perhaps a first age card could be modified for this purpose.

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Ranching: (ĀæAge?)
Livestock Pens can train Cows and some livestock animals can produce resources while fattening up.

Examples.
Chickens: Eggs = Food/Gold 0.20 per second
Sheep: Wool = Gold 0.60 per second
Cows: Milk = Food / Gold 1.00 per second


As always, this is just an idea not a request. :slightly_smiling_face:

2 Likes

If you do this, the 7 sheeps + 1 livestock pen card becomes the best card in the entire game, and should be heavily nerfed.

I’m not talking about cards, I’m talking about cattle that we can train. :slightly_smiling_face:

Yes, also the sheep cost more than a cow, which in real life is completely the opposite.

If cows cost 80 feed, sheep should cost a third or a quarter of that.


The corral costs 150 wood now. What do you think? For me it is a good start, but it is not enough to start from scratch with cattle. For the map that gives animals I see it well.

I think the captured cattle could also be fattened faster without the need to build a corral. For example:

We invest 10 food or 10 coins in each animal through a button that each animal will have called ā€˜feed’. It will increase by 50% (for example) the fattening rate during the next 5 minutes. Thus, instead of investing in a corral, we would invest directly in the animals.

The ā€˜reinvest’ mechanic proposed in this forum could also serve to make animals fatten faster, but would have much better results than feeding animals without assigning them to a pen.

1 Like

I would love if the pens could be expanded with grazing tiles, this way we could expand the amount of livestock available and if we assign villagers in the pens, the villagers could collect resources from the livestock, for example Milk/Feed from the cows or Wool/Gold from the sheep we could also make them collect food from the animals automatically.

To exemplify what an optimized corral would look like, I think it would be visually similar to an AOEII mill surrounded by crops.
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Grazing fields could cost 100 wood and increase the cattle population by +5 or +10 at the same time that they serve to fatten the cattle, this way the pen is free to assign villagers and use it as a reliable method for a livestock boom.

Regarding the amount of food and gold that the villagers who are working in the pens take, it would depend on the number of animals in the grazing fields, but I think that per animal they could give 0.25 Food or Gold, this it could be increased with technologies typical of cattle pens

Some revolutions may have unique cattle or guarantee free cattle as long as settlers or their equivalent work the pens.

I think this idea would make the livestock boom much more profitable and would give little used cards a use.


I think this would be a pretty fun mechanic and add variety to the game, but this is just my opinion. :slightly_smiling_face:

2 Likes

I just want to be able to train cows without having to use a Home City card that will just take up space in my deck of cards…

Creators, I’m begging you, do this :pleading_face:

3 Likes

I think that there should also be completely new species of farm animals, e.g. pigs and chickens. Of course this should be the default for the Livestock Pen - without using any HC card.

2 Likes

As it seems people want to have livestock as a more integral part of the game, should we allow cattle to be stolen more easily. I’d suggest having Outlaw type units having the passive ability to lasso cows and sheep from range, and get them to come towards them. This could disrupt people’s Cattle farming attempts, at worst slowing down their fattening, at best stealing all their livestock. Stolen livestock should not account to the total livestock population limit.

5 Likes

Love the idea of Cattle rustling. Stealing one’s livestock was pretty much known around the world. In the Americas you have the almost stereotypical cattle-rustlers and in the British Isles during the 16th-17th century (first couple of ages of the original AoE3 timeline), you had the Scottish and English Border Reivers as just the tip of the iceberg. You could even go further in that stolen livestock are renamed ā€˜Stolen Sheep/Cattle/Llamas/etc’ and ā€˜contain’ a Coin/XP bonus as well as the food as you redistribute the merchandise within your colony so to speak.

Having Cattle being available by default would be great as the more expensive to set-up but ā€˜long term’ investments over the cheaper sheep, with the original cattle-unlocking HC card becoming something that works with cattle - like ā€˜European Cheeses’, giving a slight trickle of food per Cow surrounding the pen. To that end, Sheep could get a ā€˜Wool Towns’ shipment to do the same but with Coin.

5 Likes