Suggestion / Rework Norse Favors

Norse favor generation ingame feels slow and restrictive compared to other civilizations, making it difficult to keep up in battles and progress effectively. Relying solely on causing damage or using Hersirs limits strategic options, especially when those methods aren’t always practical in every situation. To make the Norse more competitive, it would be great to introduce additional ways of earning favor. One option could be gaining favor passively over time, similar to other civs, or even through building and upgrading structures. This would provide more flexibility and allow players to focus on other aspects of the game without constantly managing favor generation. Adding these options would keep the Norse in line with other civilizations while maintaining their unique playstyle.

New suggestions for gaining favor:

  1. Building and Upgrading Structures: Each new building or upgrade could generate a small amount of favor, rewarding players for expanding their infrastructure.
  2. Heroic Feats: Completing specific milestones like killing a set number of enemy units, capturing relics, or controlling map objectives could grant bonus favor.
  3. Passive Favor Over Time: Introduce a slow but steady favor generation mechanic, allowing Norse players to accumulate favor without constant combat.
  4. Military Training: Training units, especially heroic units, could grant a small amount of favor, encouraging a focus on army building and tactical growth.
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Norse have been like that for over 20 years.
Also Hersir and Godi passively generate some favour too and so does hunting.
So you have some other ways to generate favour.

We could tweak the number but we shouldn’t just remove the identity of the Norse.

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Increase the passive favor generation of Hersir and Godi, and increase the active combat favor generation of Norse civs. I think it will be better for Norse, so they have more favors to prepare a few extra units of myth unit for next attacks when enemies kill myth units too fast.

The current problem is:

  • Atlanteans and Greeks can spam out myth units in base, and sent out an army of only myth unit with heroes.
  • Even Egyptians can also send out an army of only myth units, despite it takes time to keep myth units alive, since Egyptians have access to a stable healing method, and have heavy units like war elephants, enough to defeat myth units in 1-on-1 combat.

Norse is more difficult on preparing myth units, for example, in the Altantis #9, fighting a titan, despite I am under combat state all the time, I have gained favors barely enough for 8 fire giants after all God Power uses and tech upgrades. That is significantly lesser than what Greeks and Atlanteans can do.

In Atlantean campaign and Greek in Trident campaign, I usually have hundreds or even a thousand favors in stock, after I prepare a myth unit only army. (In the beginning of 30 minutes of game)

The Norse favor system as it is currently is fine where you get favor from hunting, combat and even a small trickle of favor from your Hersir/Godi Heroes as you will see


Thor Hersir have more favor generation trickle after researching Hammer of Thunder unique tech.
Odin Heroes and Cavalry generate favor faster from combat.
Loki and Thor can research Call of Valhalla after advancing into Heroic Age with Bragi which gives you 1 favor when one of your Berserkers dies in battle.

I wouldn’t change anything to help Norse get anymore favor.

They already got reworked. The mechanism behind favor bounty is different now, and hersir in Retold no longer generate double favor. I’m not entirely sure if that was even compensated elsewhere - my recollection of original AOM is extremely spotty.

According to wiki, there is also a mechanic in Retold that slows down favor generation, from 100 to 300 total combat favor gathered, leaving you at half generation rate once you go over 300 gathered total. Not stored - gathered. With all due respect, this is absolute garbage, and no other civ enjoys that amazing kind of handicap.

I agree that combat generation should remain the overall focus of the civ, but what’s there now feels like it’s not enough. I also appreciate the advice of PVP players “just raid enemy non-stop”. It’s a good advice that doesn’t apply to AI enemies for example, who just can’t play norse, period. I’d also imagine there are situations in PVP where enemy doesn’t let you raid non-stop - then what?

Other 3 civs can build myth unit armies and recast powers a couple of times relatively unhindered. Norse can not, unless they are blatantly farming their enemy. At which point you have probably won already.

Hersir passive favor generation is a joke. Thor’s upgrade is also a joke.

Yeah, 50 food and 30 gold per 1 favor. Amazing upgrade.

Yes, they do. This one is the only thing of value, because cavalry is actually fir for the raiding purposes. It’s really a shame there are 3 other norse gods who don’t get to use this.

Passive favor generation is meant to be slow otherwise Norse would be a OP favor generating civilization with also getting favor from combat, hunting, and Berserkers dying in combat with Call of Valhalla. Every civilization doesn’t need a good source of passive favor generation. Hammer of Thunder also boost Hersir attack so that tech is good.

Call if Vallhalla used to boost Ulfsark HP only and in Retold it boost Berserkers HP but with the bonus now of also 1 favor when they die so you get favor from combat with them and then 1 more with each one that dies that is some nice favor generation when going mass Berserkers.

The others don’t get it because they are different Gods with different bonuses.


I would not buff norse in anyway, honestly. Not without first nerfing some other things. Odin gains favor really fast. You can raid and recover HP passively.

PS: image of winrates filtering at +1300.

PvP rating?

What does Norse players while raiding in early game? Human units with heroes or myth units?

I’m always bothered by the fact that Favor keeps going back to 0 when there’s no battle…You get 80-90 favour and when battle stop favour going down for no reason.I hate Norse in new AOM.

The calculation of favour generation has been completely reworked.
It’s now based on damage instead of having a fixed number per unit, so it scales up in later ages when units gain more hitpoints.
Also Late Game fights are a lot bigger then early game fights so the favour generation is bigger anyway.
So the favour reduction after 300 favour should be more seen as an early game boost to favour generation then a late game reduction.

Also Myth units also generate some favour too unlike before, so Myths kinda pay for themselves.

Gaining favour from fighting is the cure identity of the Norse. Watering it down would completely change the way the pantheon is played.

Also Norse have in many ways the best favour generation.
Egyptians are heavily limited.
Atlanteans are limited, Oracles are vulnerable and also the most micro intensive.
Greeks have to sacrifice economy to generate favour.
Norse just have to attack, something you want to do anyway because you want to hurt your enemy anyway.

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wow ok i personally didn’t know that norse can generate favour through myth units. intersting.

i personally like the identity with “fighting for favour” but i have to agree in my experiences that i also got the lowest amount of favour with norse. greek is the most reliable “readable”.

i had tons of favour with oracles.

egyptians struggle a bit too.

norse i had the hardest times to get favour in. cause even when i battle i had the feeling that:

  1. i generate too low favour in fights
  2. i really have to built many hersir(godi) to get a solid amount of favour in.

→ i would also appreciate if we would get rid of the favour passiv for heroes and buff the favour generation for all other military units.

How about making random maps which have similar to warcraft3 neutral enemies, eg. around Settlements guarding them. They could also slowly respawn at those settlements.
This way the norse would be able to fight, but without having to attack other players :slight_smile:

More correctly to say, Norse gains favors by “killing enemies”. You must actually kill a target in order to gain favors from it. Meaning, if you fail to kill some high HP enemies in one battle, not matter how many troops you spent in one battle, you will not gain favors.

The passive favor tickle you get from Hersirs and Godies can barely support your tech upgrades, and starting myth unit members for the first attack. If you first attack fail with no enemy killed, no favor for you.

In a skirmish, Norse will have no problem to gain favors if they have enough troops to take down an entire settlement, otherwise you need to find some easy attacked targets first, or simply kill some animals on map.

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Where did you get that information from?
As far as I know they get favour based on damage dealt and it doesn’t matter if it results in a kill or not.

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Really? Fighting a single titan with Norse does not seem gain much favors than take down a settlement with multiple forts and lots of eco buildings, with an army protecting it.

Maybe I need to find more titans to test it…

Some units don’t give favour at all.
There could be a big that fighting a Titan doesn’t give favour or something.

Also myth units make a lot less favour then human units, so if you fight a Titan with something like Fire Giants you might get little favour.