The new auto-scouting option is very interesting. While I don’t feel much use for it in particular, I see how it can help new players get into the game with one less task on their minds as they struggle with build orders and reacting to opponents’ strategies. Learning to play AoE is much like piano lessons - you start with one hand and then slowly introduce your other hand to handle part of the melody etc. You expand your tasks over time, which is why I always suggest to my friends to start off with Huns as you dont have to build houses. In this sense -the auto-scouting seems like a nice safety net for beginners!
That being said, I have been thinking a lot about other safety wheel features that could improve gameplay.
One thing that came to mind, and I think is worth to discuss here - is a “scatter units into groups” option. What I mean by this is say you have 4 units selected. if you execute the command (or hotkey- let’s say button “Q” for convenience) - you’ll end up with unit groups 1,2,3,4 filled with the 4 units previously selected together.
Similarly, if you were to have 10 units selected and you hit “Q” -> you’ll end up with groups 1,2,3,4,5,6,7,8,9,0 each having precisely one unit from the previous group attributed to it.
This could come in handy for those micro-intense situations if you would want to scatter units for whatever reason - or quickly divide an army of onangers to make every single one have a different target.
But most importantly - it is a feature that would make monks far more usable and viable in games. you could quickly task up to 10 monks to different units and we’d potentially see the birth of new strategies focused on conversions.
Do you think this would be OP? not really useful? let me know as I’m really curious to hear what people think. To me it sounds like an interesting feature that could deepen the gameplay and diversify the meta even further.