Portugal didn’t exist as a entity for most of the history of AOE4. Just the very late imperial age.
They should include a preceding faction that is more relevant to the time frame like the Umayyad Caliphate
Portugal didn’t exist as a entity for most of the history of AOE4. Just the very late imperial age.
They should include a preceding faction that is more relevant to the time frame like the Umayyad Caliphate
Yes it did.
In AoE4 timeframe, Portugal went from County to Kingdom, finished the Reconquista establishing the actual country borders in the 13th century, and went to build the First Global Empire, reaching the Maluku islands in 1512.
It’s all very well within the timeframe for AoE4
English 850-1555.
Rus 882-1552
HRE 936-1517
Chinese 907-1644
Delhi Sultanate 879-1526
Mongols 1000-1500
Abassid Dynasty 750-1517
French 840- 1559
Let’s look at a map of 1550:
Seems to be a Portugal and Spain deserve to be in the game, because they were actual empires at the time…
Making an entire civilization out of a time period more relevant to AOE3 and ignoring the other 1,000 years preceding it where AOE4 takes place would be very silly.
Edit: Even the English have a stronger historical basis than the Portuguese.
I’m repeating myself a lot today:
English 850-1555.
Rus 882-1552
HRE 936-1517
Chinese 907-1644
Delhi Sultanate 879-1526
Mongols 1000-1500
Abassid Dynasty 750-1517
French 840- 1559
The dates of the Empires in game.
No they don’t. Its the same thing.
Hopefully this is not a dupe account since this is your first post.
Portugal did not exist back then except maybe as a geographical term. If they did then the French and English would have originated in the 2nd Century. The Chinese and Mongols in the BC era by the same standard. Modern Portugal was descended from the Muslims who ruled Iberia until 1492.
Oh wow you made a 2nd account just to keep going with this.
Anglo saxon England
Viking England
Norman England.
changed quite a bit.
I bet the Mongols and Chinese did aswell.
Im blocking you again mate.
Good day.
The history of the county of Portugal is traditionally dated from the reconquest of Portus Cale (Porto) by Vímara Peres in 868.
Educate yourself.
Good day sir.
So there is an unrelated geographical area where a state that didn’t occupy Portugal did something and that is considered the birthday of Portugal? That muddies the definition to the point of worthlessness as we can just point to any random event in history and call it the birthday of a nation.
This is why Historians don’t work based off flawed nationalistic biases. The fact of the matter is that Portugal didn’t actually exist until the imperial age and only barely by that point. It wasn’t relevant to the AOE4 timeframe either. Even within the context of the major American empires like the Mexicans which were in contact with the Spanish but not the Portuguese.
If there is going to be an Iberian civilization it should however be a muslim since muslims dominated the region during the timeframe of AOE4 and their culture served as a basis for the modern Iberian people.
Someone here is working with bias, and its not me.
You only provided fake and misleading information, used frequently by people with alt right views.
Again you are wrong on everything you just posted, its incredible.
Just like England did not exist in 850, but it was a collection of various Anglo Saxon kingdoms, then conquered by the Normans, Portugal was formed during the Reconquista achieving its modern borders by 1249.
Your flawed way of thinking on how a country forms is baffling.
This is England in 850
This is France in 850
Both are quite different of what they are today, there was invansion, conquests, territorial expansion, same with mongols same with chinese.
Same thing with Portugal, from County in 868 which i say on my first post:
Your biased views of the Iberian were already shown on your previous post, and its sad for me to be accused of nationalism when i have provided you with facts against your fake information.
You have provided no sources to your claims and have been repeatedly disproved by a quick google search.
Its just sad now, so stop.
I wont be engaging you and your fake history anymore, and once again reported you.
Good day sir.
Saw the video, gathering speed and transport are already bonus covered by the existing factions.
Or maybe just just keep stay with the existing fishing bonus to focus on Naval aspect of it, and ignore the farms.
With the increased gold trade in later game, you can buy food anyway for example.
Or:
The Foral was the basis for municipal foundation, thus the most important event of a city or town’s history. It was critical to a successful land settling and an increase in crop yields, by giving more freedom and dignity, via a concession, to farmers, in an age when people were subject to near slave work, as servants of landlords. The Foral made a concelho free from feudal control, transferring power down to a neighbours council (concelho), with its own municipal autonomy. As a result, the population would become directly and exclusively under the dominion and jurisdiction of the crown, excluding the Lord from the power hierarchy. The Foral granted public lands to the collective use of the community, regulated taxes, tolls and fines and established protection rights and military duties within royal service.
A pillory (pelourinho) is directly linked to a Foral. It was raised after the Foral was granted and placed in the main square of the town.
I think I can work a concept from this.
Foral: Unique tech, increases crop yield by x% In farms inside the TC area of influence.
Well done meu amigo!
It’s really important that the Order of Christ appears at some moment because their Symbol will be at the Caravels’ sails. The idea that the knight of Christ can take relics and put them on the Convent of Christ is great also.
About the trolls that know nothing about Iberian history: just leave’n talking alone.
Cheers!
I decided to add Order of Christ to my suggestion exactly because of that.
But they should be a flavour not the focus.
Hence why if you go with Covent of Christ Landmark then you can have early Heavy Knights and faster tech, but the castle of Guimaraes will be better for defense and has Light Cav that coupled with Ginetes would be great for rush.
The Upgrade to the Fidalgo (leader unit) is another aspect that needs mentioning, Order of Christ was essential on Portuguese Expansion and Discoveries. Using Relics to research tech faster is the equivalent the technological breakthroughs Portugal developed during the 15th and 16th century.
Some people are not worth the time, so just report and ignore
This might work. More food into a section means that the vill spend more time working on the sections near the TC.
Will update the OP later on with unique Techs.
For unique techs, best options are:
Foral: Dark Age tech, increases crop yield.
The Carta de Foral, or simply Foral, was a royal document in Portugal and its former empire, whose purpose was to establish a concelho (Council) and regulate its administration, borders and privileges. A newly founded town would also need the king’s approval through a Foral, in order to be considered one. In this case, the town’s administration and privileges would be defined in that document. Forais were granted between the 12th and the 16th centuries.
The Foral was the basis for municipal foundation, thus the most important event of a city or town’s history. It was critical to a successful land settling and an increase in crop yields, by giving more freedom and dignity, via a concession, to farmers,
Lateen Sails : 20% ship increase speed
The caravel was developed in about 1450, based on existing fishing boats under the sponsorship of Henry the Navigator of Portugal, and soon became the preferred vessel for Portuguese explorers like Diogo Cão, Bartolomeu Dias or Gaspar and Miguel Corte-Real, and by Christopher Columbus. They were agile and easier to navigate than the barca and barinel, with a tonnage of 50 to 160 tons and 1 to 3 masts, with lateen triangular sails allowing beating. Being smaller and having a shallow keel, the caravel could sail upriver in shallow coastal waters. With the lateen sails attached, it was highly maneuverable and could sail much nearer the shore, while with the square Atlantic-type sails attached, it was very fast. Its economy, speed, agility, and power made it esteemed as the best sailing vessel of its time. The limited capacity for cargo and crew were their main drawbacks, but did not hinder its success.
Ginete
As a military term, jinete (also spelled ginete or genitour ) means a Spanish light horseman that wore leather armor and were armed with javelins, a spear, a sword, and a shield. They were a type of mounted troop developed in the early Middle Ages in response to the massed light cavalry of the Moors.
Reinforced decks
King John II of Portugal, while still a prince in 1474, is credited with pioneering the introduction of a reinforced deck on the old Henry-era caravel to allow the mounting of heavy guns for this purpose.[6] These were initially wrought iron breech-loading weapons known as basilisks, but by the early sixteenth century the navies of the Mediterranean had universally adopted lighter and more accurate muzzleloaders, cast in bronze and capable of firing balls or stones weighing up to 60 lb (27 kg).[5] In 1489 John of Portugal further contributed to the development of naval artillery by establishing the first standardized teams of trained naval gunners (bombardeiros ).[6]
In this respect, the Portuguese spearheaded the evolution of modern naval warfare, moving away from the medieval warship, a carrier of armed men, aiming for the grapple, towards the modern idea of a floating artillery piece dedicated to resolving battles by gunnery alone.
Ordenancas
Unlocks halberd for Elite Spearman: Infantry trained “Swiss” style . Bonus vs Infantry.
I might replace the Ginetes with Conto Crossbowmen tech as I think Ginetes would fit a Spanish civ much better.
Spanish unique units:
Jinete
Conquistador
Tercio
Inquisitor
Following a suggestion that someone gave me, to represent the small number of Portuguese, instead of building Town Centers, Portuguese build Colonial Forts as foward bases of operations.
They are small forts, that can be upgraded with defensive emplacements, train villagers at a slower rate, and can garrison units.
Grand Carrrack upgrade and being a naval warfare powerhouse should happen in Imperial Age imo, and not Castle age. (Edit : unsure about your design, you put the grand carrack unit in imperial age, but in castle age there is a marine able to board grand carrack, I don’t really get it).
It feels odd thematically speaking, a bit like the HRE landsknecht unlocked in castle age … it feel like the wrong spot.
Portuguese definitly became one of the greatest naval powerhouse of history, but their peak was in “imperial age”, renaissance, age of discovery, early modern.
Castle Age naval powerhouse should be kept for cultures which shined before portuguese on the seas. Fatimids, Venetians, Byzantines… etc
And focus on the reconquista for portuguese
I don’t really get the fortified TC, don’t seem especially iconic of portuguese, but a bunch of other cultures.
Thanks for the feedback.
Yeah the Grand Carrack is for Imperial.
The fidalgo (which is much like the khan) can board a Caravel or a Grand Carrack boosting it. (Flagship)
Obviously you can unlock the boarding in the castle age for the Caravel and then Imperial for a Carrack.
Maybe I should leave it just for the Carrack.
Portugal will have the Caravel, which while it can be armed is not a dedicated combat unit, unlike AoE2.
It’s more of a fast scout, raiding ship, that can be used to trade between a Feitoria and Dock.
The reinforced deck tech then boosts its combat ability.
Portugal having a good naval unit on castle does not take anything from other factions having equal or better ships.
I would say a hulk would still destroy a caravel.
Reconquista focus would be better for “Spain”, in my opinion of course.
Why the fortified TC?
It will be the only one. (Also inspired in the frontier towns of the reconquista, while it’s not specific to the Portuguese, for my suggestion gameplay purposes it works)
Further expansion will be made at castle age with the colonial forts,lacking a better name, which while it can train villagers, it will be at a slower rate.
So since you virtually only have one TC till castle age, as benefit it’s a bit sturdier with more defenses.
I might need to read the OP and clean up, I have made quite a few edits.
Edit: OP updated.
Removed some nonsense mechanics, cleaned up the OP.
I’m currently satisfied with this suggestion, dont think I have anything else to add.