I would like to make a suggestion regarding the treaty duration in the game. Currently, the maximum treaty duration is set to 90 minutes, which corresponds to approximately 45 minutes in real time. This discrepancy can be a bit confusing for many players, myself included.
Would you consider implementing one of the following adjustments?
Align the treaty duration with real time so that 90 minutes of treaty time equals 90 minutes in real life.
Alternatively, increase the maximum treaty duration beyond the current limit of 90 minutes to allow for longer peaceful phases during gameplay.
I believe these changes would greatly enhance the experience for many players by improving both immersion and planning during games.
I used to play treaty games with my brother â AoK had no in-game treaty function so we would just have an agreement. If youâre terrible with economy (e.g. because the William Wallace campaign told you you should stop training villagers when you have 10) then you canât do as much as you might think in 45 minutes.
I do think the in-game clock is confusing, and genuinely spent about 20 years believing its ridiculous speed was a bug.
In the past i have played some 50 minutes NR games in the pre DE period. It was just a gentlemans agreement to not attack. Looking back at these game: They were terrible. I cant really see why you want to play such games. They never were really balanced at all, since the game isnt really made for such kind of games.
The âproblemâ is that there are different time modes. The slowest is real time, while fastest is - i think - twice as fast.
I like that you can compare fast feudal or fast castle times over de different time settings. A perfect 25+2 FC build will always result in the same ingame time hitting castle age, no matter your ingame time settings. Being able to compare these is great and should be kept. That should not be changed at all.
I know. I want the default one to be real time and the other ones can be slower or faster.
Almost everyone plays on default so itâs stupid that default isnât real time.
Seems should be easy. Just ping the system clock rather than invent own clock. Only issue I can think is having to do math to account for pauses
Does anyone like or see benefit in how time is currently calculated and changes depending on game speed setting? Maybe we can get rid of that and just use real time for all
You know that the default one changed over time? I even think that the game selects casaul as default one, which is 1.5x speed, but ranked uses 1.7x speed. So there is already a slight different in the current set up.
Also in the past the default for competative was 1.5x as well, but somewhere before DE it already changed to 1.7x. And maybe the default DM setting is already different.
This all does show that there isnt really a good default one to pick.
Then added to that, most of the player base is used to the current timings for hitting feudal age and stuff like that. Since this system is already in use for years, even decades. I dont really see a good reason for this to be changed.
weâve been playing this game for a few years with friends and we really enjoy taking our time to prepare and gather lots of resources and then have long, drawn-out battles. sometimes our matches last 2â3 days and thats something we really love about the game. the treaty gives us the space to build up and focus on strategy without rushing into combat. its just our preferred way of playing, and its a lot of fun for us.
we are three friends, and we love large-scale games. its hard to find others who play like us so we often play with AIs. unfortunately we cant just tell them âhey, please wait a bit longer weâre not done preparing yet!â
youâre absolutely right! no one has to play that way if they dont want to⊠but if we already have 5, 10, 20, or 45 minutes, why not add options for 60, 90, or 120 minutes? its even better for the developers because we end up spending more time in the game.
The reason why there is not more then 45 minutes is because there is currently very little to no demand for that.
Not saying it shouldnât be added but itâs likely low priority for them.
What are you supposed to do in treaty after having all technologies researched and a 200 population army.
There is nothing you can do other then stockpiling resources.
In 45 minutes you can research all technologies and easily max out population so there is little reason to increase the timer.
There arenât many people that need more time that that. You could probably even max out everything with your starting villagers in 120 minutes. Does the treaty have to be so long that someone who doesnât even know how to train villagers is able to research every single technology?
of course i understand you. its all about supply and demand but I hope the developers can prioritize something like this if its simple to implement. after all, even the population limit can be set quite high. for example we play with a 300 population limit during the preparation phase all technologies are researched, and once everything is ready, we focus entirely on gathering resources, after that its all-out war!
I only see one downside in adding longer treaty options, it might make people think that 60+ Minutes is an expected time to build up and then they will sit their for 20 Minutes with all technologies researched and maxed out economy.
Shouldnât you focus on resources before you research technologies? That makes them a little more affordable.
Stupid question but why not start in Post Imperial Age with increased (not Deathmatch) resources and then only have like 10-20 minutes of treaty?
In AoE3 it makes a lot more sense to go though all Ages because of Age up bonuses and home city cards, but in AoE2 there is no difference between playing for 40 minutes researching everything or starting with everything researched.
Even if you play with the Chronicles civilisations that have mutually exclusive technologies. Those technologies are just not researched if you start in Post Imperial.