Suggestions for Age of Empires IV

@IamDalv said:
I appreciatte your dedication, but 3 different versions of one game? Haha, it made me laugh a bit.

It’s very simple. Just to look at SC and SC2 and then you know what I mean.

You can check Starcraft and Starcraft 2 and then you can notice that there are so many the same thing between SC and SC2 and little different things between SC and SC2, but the Balance in SC and SC2 is different and that’s what I mean the developers have to do balance before game releasing.

We have 3 different versions but every version share some same basic game design structure and thus the game can be switched between versions.

Thanks for reading.

@CostlierParrot3 said:

@sjyworld said:

hello, I understand that aoe 2 has remained in your heart, but you must understand that this game is AoE4. What does it mean? means that even if the setting can be medieval (and therefore already seen in AoE 2), AoE 4 must have its characteristics! the departure is not AoE2, but AoE 4, whose roots must undoubtedly be faithful to the AoE franchise! none of us wants a copy paste of the previous chapters in which there are only changes! we want a new game that can continue the AoE tradition, but with new features that renew the AoE series! No similar, slightly similar and … and … what did you say? :wink:

[I] My point is very clear:to save relic and do not let another Hater Train to destroy another RTS game.

[II] In fact, I am fine with it if AOE4’s background is set in World War I, but it’s just me. The major market and those massive Nostalgia players would not accept it.

  1. I think you should check Dawn of War forum Off Topic AOE IV’s thread to see what happened and I just list some feedback of players.

(1) B1AD3UA(Forum account name)

RIP DoW RIP AoE who’s next? Total annihilation? C&C? KKnD? Dune?

(2) GMARKUS

DoW is already killed by relic, AoE is next. I hope microsoft will shut down this company after the AoE’s fail

(3) CHRISKOVO

Do you really think that is possible? DOW3 turned into such a ++heresy redacted++ show that doesn’t that make your worry about AOE4? If they could fail so bad at Dawn than im sure as hell not going to preorder AOE4 until we see what they do with it. One kinda ties into the other and Relic ruined their reputation with this game.

(4) MR_RUIN

Please Relic just leave one good old game alone. It is more than enough to destroy one legacy.

(5) JONOLIVEIRA12

Actually, AoE3 was very different from AoE2, no conversions + grinding the Home City for access to all shipments + shipments system being very similar to the Doctrine system in DoW3.
It was never as popular, because it was a huge departure.

  1. I have been through all the things, so I just do not want the same thing happened. Those Haters post their negative review and make a lot of players away from DOW3 and if we do not take care of this thing and then it will happen to AOE4. I believe no one want to see this happened.

  2. There is a survey. (I quote it from DOW3 forum)

Auther:LAKAOUM

Relic will face to a community problem that they can completly overpass :
I’ve done a survey on the age of empires community (french one): results are coming :

100% of them think AoE 4 will be after the AoE3 timeline

to the question which is your favorite time line i have two groups players of AoE and non players :

players of AoE 80% % love the ancient wars and King wars (so time line of aoe and aoe2) 20% time line of aoe3 (discovery time, renaissance)

none players (40% for ancientwar+king 20 % of discovery time and 5% for WWI and WW2 and 15% for futuristic time)

So you see directly the matter : if Relic goes on WWI and WW2, they will directly loose all the actual AoE community. So what to do : if they can’t change the time line?

  1. AOE game still can go to WWI timeline, but not now. For now, we have to make players can trust developers and to fulfill the wish about “Greater AOE2” and when they got tired of Medieval then we can go to WWI.

Thanks for reading.

@CostlierParrot3 said:

@sjyworld said:

AoE 4 must have its characteristics! the departure is not AoE2, but AoE 4, whose roots must undoubtedly be faithful to the AoE franchise! none of us wants a copy paste of the previous chapters in which there are only changes! we want a new game that can continue the AoE tradition, but with new features that renew the AoE series! No similar, slightly similar and … and … what did you say? :wink:

That’s why I post the article about importance of precisely description in this forum.

[I] AOE IV is just the 4th game in the series and not necessary to be a “Sequel” after AOE3. So, we can alter its title to let it become a “Sequel” after AOE1.

[II] What is the “Root” of Age of Empire series? I think it’s a hard question.

  1. Today, we are not talking about the game art itself, but to discuss how to do can make those players satisfied and can make this game sell more copies. So, if players do not like it, we just not to do it.

  2. In my opinion, AOE3 does keep the “Root” and have its own “Characteristics”, but there are more players do not think so. Those players think AOE3 does change too much and is away from AOE2.

  3. So, tell me what’s the “Root” of Age of Empire series and how do you gonna apply it into “AOE4”?

And you can share it with other AOE players to ask them does it feel like a AOE game? After that, you could come back here to tell me the result.

[III] I am not copy and paste but ready for any kind of requirement. As I said, I already prepared 3 different versions to be released and what should I do is to look the market feedback and then to decide what content of version should be released.

The first version at launch is the most similar AOE2’s one, and if the market’s feedback say AOE4 does not change enough and then I release the second version for players, and if the market’s feedback say the second version does not change enough and then I release the third version for players.

See that? I really do change the game and it depends on players’ feedback. So why do you think there is a problem in it?

Thanks for reading.

@sjyworld said:

@IamDalv said:
I appreciatte your dedication, but 3 different versions of one game? Haha, it made me laugh a bit.

It’s very simple. Just to look at SC and SC2 and then you know what I mean.

You can check Starcraft and Starcraft 2 and then you can notice that there are so many the same thing between SC and SC2 and little different things between SC and SC2, but the Balance in SC and SC2 is different and that’s what I mean the developers have to do balance before game releasing.

We have 3 different versions but every version share some same basic game design structure and thus the game can be switched between versions.

Thanks for reading.

I agree with the first part, I also think AOE4 should be built upon AoE2, the best in the series, just like Starcraft 2 did after Starcraft 1. This my vision of AOE4 too, they should do like Blizzard did with SC.

However, having 3 different versions of the same game is totally unfeasible, unprofessional and unheard of, it doesnt make any sense. Not only it would require a much bigger amount of work, but it would result in confusion/complete mess and most important totally splitting the community.

@IamDalv said:

I agree with the first part, I also think AOE4 should be built upon AoE2, the best in the series, just like Starcraft 2 did after Starcraft 1. This my vision of AOE4 too, they should do like Blizzard did with SC.

However, having 3 different versions of the same game is totally unfeasible, unprofessional and unheard of, it doesnt make any sense. Not only it would require a much bigger amount of work, but it would result in confusion/complete mess and most important totally splitting the community.

[I] I believe you have not yet full realize what I am talking about.

Just imaging the difference among SC2:WOL and SC2:HOTS and SC2:LOTV and that’s what I called 3 different versions. So, what does Relic have to do is to develop all 3 versions before AOE4 launching.

[II] And I believe I have raise my ideas about the version 3 and I think it’s a do-able thing.

Version 3 - the version is not very similar to AOE2.

Here is something beyond the experience of the previous AOE games. You can barrow some ideas from other games like Rise of Nations, Starcraft 2, and Empire Earth and so on.

(1) Example 1, could we separate resource store and upgrade into 2 base buildings? Like Lumber Camp and Wood processing factory in Rise of Nations.

(2) Example 2, could we let workers garrison in lumber camp to increase the wood cutting rate?

(3) Example 3, could we build an add on nearby the barrack to let the barrack can produce 2 soldiers at the same time like that in Starcraft 2?

Tell me why can’t we have this in the same game? How hard to make those change from the original AOE2? And the only issue is to make sure those change are balanced.

I know it’s a hard work for them but they have no choice, if they want to survive.

[III] I say there are 3 versions, but at the same time there does exist only one version. So it won’t split the community.

Thanks for reading.

^My point still stands

If anything I figure it splits the community pretty hard.

Take the current Aoe2 landscape. There is HD and there is Voobly, but since the Wololo Kingdoms patch both are essentially the same game again, and Voobly players do play on HD if there are circumstances that make that the better option.

You’re talking about different versions gameplay wise. If I’m a version 2 player and I go to version 3 I suddenly don’t need resource collection buildings anymore, spearmen are not as effective against cavalry and scouting is much quicker because everything has a larger line of sight. At that point I’m playing a different game, my detailed game knowledge is useless because I don’t know the list of changes. I’m still an RTS player of a certain level, but I’m no good at this specific game. So people will stick to one version, and that’s pretty much the definition of a split community.

That’s just gonna be how it is. No matter how good AoE4 is, there will be originalists who love their version of whichever earlier game more. We should start getting used to that now. The minute the era is revealed, whatever factions of the communities are left out, they will claim the new game is off track. And the minute we see gameplay footage, it will repeat. Again and again. It’s impossible for a single game to unite the Tribes. Hopefully it will get close, though.

@“Andy P” Relic should do something with that tribe thing, competitive as ■■■■ the AOE community. And not at least this does keep the whole franchise alive. And it would be so boring here. o:)

Although Andy is making a good case while a 1 version game is divisive as well. I wish I could react with “agree :(”.

What Relic can do is hit it out of the park. The game must be so good that it makes me want to never again play my preferred version of AoE while also doing the same for each of you. They can neither focus on cloning any one of our games nor get too cocky in trying to overplay their hand and push the franchise too far in a new direction. All while making something new and better. And it has to feel like an obvious, natural progression. It’s an insanely small needle to thread. And it’s going to be the single most important moment in their careers. All hands on deck. The world is watching.

For 10 years we’ve been asking for something called “Age of Empires 4” without ever actually defining the term, let alone realizing we each are talking about a slightly different game. Relic is about to give us a definition. God help them.

I think you can put an extra campaign with some or similar parts of age of mythology, and you can put in version multiplayer online a option that you can create and edit your kingdom like: colors, flags, shields, kings (avatar and name), armors and things like that :smile:

@Killcob said:
I think you can put an extra campaign with some or similar parts of age of mythology, and you can put in version multiplayer online a option that you can create and edit your kingdom like: colors, flags, shields, kings (avatar and name), armors and things like that :smile:

AoE IV ? tanks with shields…?

If this version is going to be made on the history of modern age, I will be eager to see a bit change in “Wonders”. In AOE II and III, the whole land of Indian sub-continent (Including Bangladesh, Pakistan, Srilanka) was regarded as the lands of Indian civilization. But no wonder from those lands was adopted. I hope that new civilizations and wonders will be added in this version.

a great AI, and not based as in the last Age of Empires only on speed. (but this, in my opinion, is due to inadequate tactical/diplomacy aspect).

Possibility of choosing the depth level of the game mechanics:

beginner: basically something like an old AOE, with the same gameplay: military: rock,scissors,paper; and an elementary development of the civilization. This in order to be user-friendly for the neophytes.

Intermediate: where the formations of the battalions (land, naval, and aeronautics if present) are taken into account in terms of plus, and malus. For those who already know RTS, but who don’t want to try their hand at too complex mechanics.

Advanced: aspects like the field, meteorological aspects, the influence of altitude on charges, and range of archers are also taken into account. For those more experienced, who want to try challenges that take into account many aspects, and also to overcome the old and repetitive game mechanics.

Custom: where you can choose which advanced options to activate and which not: for example influence of the terrain, influence of meteorological agents, simple or complex economic, etc.

Military tactics and mechanics:

Possibility to put troops in formation, maybe if assigned to a general, and then get bonuses. The types of battalions have special properties (tortoise formation, exchange of lines and command that passes from centurion to decurion to reserve guy for the Roman legions; phalanges for others etc).

More realistic naval battles and not just throwing a harpoon (maybe boarding and rammed), with lots of possibilities for the application of naval tactics depending on the wind, shoal possibilities, etc.

The field and weather conditions that influence the units, as well as the altitudes on the range of the arrows

The possibility of troops to stay above the walls

Special units such as the Praetorians (if you put them), or immortals or royal guards who have a limit number (maybe a % of the population limit).

More diversified fortifications

The battalions cannot destroy the walls, they need siege weapons. In this case increase the cost of the walls (as well as construction time, greater diversification, such as large or small walls with different resistances or on which, perhaps, on the great walls the more basic siege weapons do not work).

Greater diversification of siege weapons, obviously also in relation to the characteristics of civilization and of the epoch (the slaves that pull the siege weapon should be visibles)

Boiling oil from fortresses and gates

Combining walls attached to others, the walls widen (instead of having columns as in aoe2) allowing the passage of siege weapons over them.

Depending on the map and the epoch, the presence (obviously if the game is set in the Middle Ages, late Middle Ages) of mercenaries or Templars on the map who fight only for the Christian religion, or mercenaries (and who are not controlled by any civilization, this like in imperium). Could also be added other orders like the hospitallers, or other military orders, or type of mercenaries.

The explorers, don’t have the only purpose of exploring the map as in the previous AOE, but also to be used for tactical purposes in order to understand ahead if they are going to attack.

Possibility to create towers on the walls

The possibility of huge maps, where you can see even more the difference between cavalry and infantry at the level of army mobility.

Historical realism and the possibility of learning history from the game.

A lot of campaigns

In random maps the button “realism” mode in order to choose between only civilizations of the same era or civilization of the same geographical area.

Differentiation between the units, technologies, and buildings of the various civilizations

Restore the info button by clicking on the unit or building icon (this section possibly, made with extensive use of illustrations). As in Age of Mithology

Improvements on the stone and its recollection, it isn’t reasonable to make a barrage of castles, (funny, but not reasonable) so I would increase the costs, as well as the resistance.

Economy, demography and logistics:

Possibility to build roads; which there is a speed bonus (obviously with a cost that doesn’t give you the possibility to make all the map a huge highway :D)

Possibility of building bridges (different bridges, depending on the flow, from the floating bridge to stone bridges; to steel bridgeif after the 1800.)

Possibilities like in caesar and pharaoh that by putting the houses together they become larger (it’s just beautiful for graphics, but not so necessary)

Gameplay:

Difficulty levels at least 6.

Not necessarily incredible graphics. (the game as in the past should focus on the gameplay in order to capture the old fans, but also to attract new ones with a graphic not exceptional, but still acceptable).

Higher costs to change epoch.

Maps, real and random, in order to increase the replayability.

For advanced mechanics:

More smiths, based on the number of locksmiths you have a certain number of armor available (or weapons, armor that these can create), Withdrawal of another resource: iron, introduce the tax system: possibility of rebellions according to this (of the type that appear enemy units in the city center, or in houses)

As one goes on with age, the variety of secondary structures increases , for example structures that don’t directly affect the economy but indirectly, for example, similar to “aoe2 commercial laboratory” but for silk labs, craft labs, labs etc. .that go to increase the income from commerce (on this it would be nice to have a greater complexity), or armors, or other matters.

University: more technologies, taking into account historical realism, of course, merlons technology for the walls: (for example, property of giving units to be hit twice by 3 by enemy darts instead of 3 out of 3).

Introduce moral into the troops, which influences the ability of training

Monks who instead of re-establishing the health bar re-establish vigor.

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