Suggestions for developers

I would reccomend to add longhouses as a unique building for viking civilization or as a decorative building (like tents and yurts) that provides 5 population space (this is a good art https://www.vikingtimes.co.uk/wp-content/uploads/2024/05/Viking-and-a-Longhouse-768x768.webp). I got this idea when I was creating a campaign about Vikings. Right now I use settlements as longhouses. The main problem that a settlement reminds longhouses only in dark and feudal ages. But in castle age it totally loses european style. Also, add pls some tower and wall ruins. This stuff will make scenarios more attractive)

This is AoE1 forum, the suggestion is for AoE2.

But I agree it’d be cool if the Settlement had regional skins for other architecture sets, as well as if it was renamed to “Longhouse” (“Settlement” sounds painfully generic)

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Moved to AoE 2 discussion :white_check_mark:

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Speaking of unique building reskins, perhaps the Harbor could be remade for other architecture sets as well?

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Longhouse feels like it could be a reskinned settlement or a replacement barracks that adds pop space

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Even if the Longhouse becomes a building separate to the Settlement, I’d still rename the Settlement to something else, the name is just so absurdly generic it could exist in any civ… Whereas “longhouse” is also often used by anthropologists, but only when referring to a large, (usually) wooden building that serves as a communal center. They were known in Scandinavia, North America, and parts of South America.

IMHO the “Settlement” should be renamed to “Longhouse”, and the Viking one could be able to train Militia line and some of the regional units if they are added (and maybe even the Berserkers?)

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Berserker through Chieftans tech

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Longhouse should be a TC or market replacement building as these are the only two left now from the economy side.

Doesn’t probably matter considering how many demo ship or cannon galley regionals we have it’s probably not a big deal to see another gather site