Hello Retold players, I would like to share my thoughts on game balance and improvement suggestions. A little about myself: I have a rating of 1400-1500 in both solo and team play, and I’ve spent over 700 hours in online battles. I understand and know the basic mechanics of the game, and perhaps a little more.
I know not everyone may agree with what I’m about to say, but here it goes:
Norse
It feels like the developers have favorite civilizations, namely the Norse and Egyptians, while the Greeks, in my opinion, are not in favor.
Berserkers and Hersirs in the 4th Age with full upgrades can easily destroy a Titan due to the huge HP drain of the Berserkers. As the game states, the Titan is a deadly weapon meant to destroy everything in its path, but 20 Berserkers and 10 Hersirs easily take it down.
There should be a training time for villagers to become Berserkers. Why do Atlantean heroes take time to train, but here we get killing machines instantly? Berserkers should be nerfed: reduce attack, movement speed, or armor, or increase their cost. The “Walking Trees” ability is too strong, especially in solo play, where it can demolish your settlement in just a few seconds. Reduce tree damage by 50% or decrease their armor.
Thor’s Gold Mine should have a radius of action within which it cannot be used, a specific restriction radius around settlements.
“Winter of the Fylbuntur” is an insanely powerful ability, especially in team games (3v3, 4v4). The duration should be reduced, the wolf damage should be lowered, or the number of settlements where they appear should be decreased.
The mass spam of buildings in the later stages is madness. Something needs to be done about this, otherwise, players just keep building settlements.
The cavalry speed with bonuses shouldn’t be 6.6. It’s too fast, especially when Freya’s cavalry is faster than Poseidon’s cavalry with two Hermes upgrades. After all, Poseidon is the god of horses, not Thor or Freya.
Egyptians
Egyptians are a very strong civilization in the hands of skilled players.
The free upgrade for towers is too strong. These guys can sit on their base until the 12th-13th minute.
Buildings should cost something. Otherwise, they can fully defend their base with smithies and markets.
Egyptian infantry (Axeman) is too strong despite its cheap cost. The modifiers should scale with the ages (for example, x2 in the 2nd Age, x3 in the 3rd, x4 in the 4th).
The damage of the Son of Osiris should be reduced, or its armor should be decreased, as with proper micro and a mobile tower, it’s hard to destroy it.
Chariot Archers should be nerfed: reduce their damage or modifiers, or decrease their speed.
Camel speed is too high (7.2 with upgrades). It needs to be reduced.
The Ptah farm upgrade should be more expensive.
Atlanteans
The number of villagers should be increased to 60-75, and their efficiency should be normalized in terms of overall balance. Atlanteans have a huge economic boost in the early stages thanks to heroic workers and Prometheus’ improvement.
The transformation of villagers into heroes should not restore their health.
The cost of Hero Ballistas should be lowered.
Kronos should not get two mythical units when advancing to the next age. This should be balanced (for example, 2 mythical units in the 2nd Age, 1 in the 3rd, and 2 in the 4th).
The transformation of villagers into heroes should be more expensive for all civilizations.
Spiders should not give vision when underground.
The cost of cavalry reduction for Theia should be less in percentage terms.
Reduce Gaia’s regeneration to 0.5 or make it so that her regeneration doesn’t affect buildings.
Greeks
The damage from Hades’ Watchers should be reduced, as 20 damage is too much, especially when there are many of them.
Poseidon’s first ability should cost less grace when used repeatedly.
The cost of Hoplites should be reduced by 5%.
The speed of Minotaurs should be increased.
The crushing damage of Hydras should be increased by 5 units.
All Greek heroes should have higher movement speed.
Greeks should be given a building for producing catapults, as is done for the Egyptians. In long games (60+ minutes), this would give a big advantage, as Egyptians can produce catapults from cheap factories, while Greeks need 600 resources for a fortress.
Cavalry should have a higher movement speed.
Hera’s Lightning should start working without delay, otherwise, it’s very easy to avoid it in a garrison.
General Changes
Lower the cost of caravans.
Reduce grace acquisition for all civilizations, but increase it for the Greeks.
All Greek heroes should be faster.
Additional Suggestions
Limit the use of strong abilities in team games: you could introduce restrictions on the number of times these abilities can be used in a given area or at a specific moment in time. (Mass wolves)
Increase the importance of tactics and maps: adding new types of terrain, such as forests or mountains, which slow down cavalry and require players to employ more flexible strategies.
Economic balance: you could introduce more significant trade routes or upgrades for trading, making the economy less dependent on one resource source.