Suggestions for the DLC civs

So after watching some content, I noticed the Varangian Stronghold and Arsenal should have the arrow slit ability swapped. The Stronghold does not really seem like it needs an arrow slit on it and it seems like that could easily become a dumb cheese strat in lower leagues. Players would rush forward strongholds earlier on so they can do a tower rush with production

On the other hand the Arsenal seems like it would benefit more from the Arrow slits so it can defend the gold mines and you wouldn’t lose out on silver if the enemy sent like a single spear or scout to destroy the camp.

Also, looking at the glorious Charge ability for the Golden Horde, I don’t really understand why it reveals the outpost when you use the ability. Its a decently strong ability sure , but exposing your entire army just for some movement speed and damage reduction just doesn’t seem worth it. Plenty of other civs have buffs that don’t show their army when you use them. That being said I like the global audio that comes with it and I think if you removed the sight but kept the audio available to everyone it would give the same warning without showing the players entire army

Also, the Imp age up for the GH seems pretty lackluster. It says you gain 10 gold every 10 seconds for each fortified outpost up to a maximum of 360 gold per minute. That just doesn’t feel great. Admittedly I haven’t played it but I’m having a hard time seeing that be competitive when you have the Hisar Academy giving the Dehli almost 1K food as well as being a Madrasa+Scholars and you still don’t see it used.

The Healer Elephants seem too strong as well. The ability to stack so much damage on a healing unit seems like a bad idea especially when you have the buffs to units healed by elephants, increased healing from elephants, and area damage.