Yeah, maybe they didn’t mean to call them Vietnamese…
Yeah, it’s like the full name…
Yeah, maybe they didn’t mean to call them Vietnamese…
Yeah, it’s like the full name…
It’s “The People and the Senate of Rome” so it’s not to different compared to “The Peoples Republic of China”.
An SPQR banner would be cool as a civilisation icon.
So I’ve just watched Age of Noobs video on the Return of Rome DLC. He mentioned that it will be possible to garrison villagers inside TC’s and towers. Does anyone know if those TC’s will be able to shoot arrows and if the tower gets stronger with garrisoned villagers? I hope that that both garrison options only serve as protection and do not generate extra firepower for the buildings. Also will castles be a thing there? Again I would highly appreciate it if there were no castles. Since it’s called Return of Rome I’d intuitively assume there’s no castles as at that time there simply were no stone castles beign built anywhere.
Someone, can’t remember who, mentioned that the TC can’t shoot.
Not sure if villagers make towers stronger.
Also Age of Noon said no military units can garrison, which is kinda strange, I’d expect Archers to at last be able to garrison in Towers.
His video also shower outposts being buildable, they look kinda strange next to AoE1 buildings.
As much as I noticed TC won’t fire back if garrisoned and towers didn’t get any extra arrows if it had villagers inside. No there are now castles. Stone fortification were build already in ancient times. Some cities had placed called citadel, which is most fortified section in a city kind of comparable with castle.
To be honest I wouldn’t mind if TC would fire some arrows in bronze age/iron age if you get some tech, which gives TC an option to fire back if garrisoned. For example each 5 villager gives you and arrow which does 5 damage up to max 3 arrows.
They can be initially created inside a military building, but once they leave, you cannot re-garrison them.
TCs only cost Wood in AoE1. So that would be OP.
Especially because they barely cost more then the drop off buildings and also function as a house.
That can be changed, beside originally TC cost only wood in age of kings too, but that got changed.
Age 2: Regicide, king
Make the king wear a dark-green laurel wreath and a white toga with a player-colored stripe for the Roman civ.
Also make the king somewhat slim, evoking how Julius Caesar is commonly depicted:
The newer DLC-kings have more unique and longer voice lines and convey a lot more attitude.
I really enjoyed that, when I noticed!
Please consider leaning further into that direction and add a random “Ceterum censeo Carthaginem esse delendam” to his lines. Other great Latin oneliners:
I would highly appreciate the villager garrison only functionality. From what I’ve seen in AoE1 there’s a higher focus on micro and interactions than on AoE2 and I really like that.
TC and towers can only garrison, no shoot ectra arrows. No castles either, like classical AoE 1.
Yeah either no stone cost or hanging an attack, not both.
I see that some civs get Conscription, and some get Urbanization from the Government Center in the Iron Age. It seems like Conscription is more useful than Urbanization. The Urbanization tech indicates that houses provide double population space from 4 to 8. Having to build less houses for a 200 population cap, and having less issues when houses are destroyed is useful, but I would think many players would simply build more Town Centers. Do you think Urbanization is very useful as an Iron Age tech?
It saves a lot of build time, wood and space when you didn’t build up to 200 population yet.
I think most players won’t have that many houses when reaching Iron Age so it will be worth it in many cases.
Even when you already are at 200 pop you can delete some of your old houses to make space for farms.
Conscription is also a big wood and space saving too.
Both help making the late game a more enjoyable.
For people that like to play with 500 population, they will love that technology. Not sure how many people do.
Theocracy has a massive impact on the usability of Priests.
City Watch can probably be handy since most units in AoE1 have a rather small line of sight.
I think all civs should get City Watch, currently it seems some don’t.