Suggestions on the Balance of Civilization Intensity and Game Operations

Hello everyone, my single rank is Platinum 3, and my group rank is Diamond 2. I am a player who mainly plays Zhu Xi. I feel that there are obvious problems with the current Chinese civilization (and I also feel that Lancaster has lost its characteristics), because it has been continuously weakened and the difficulty of getting started is very high, as can be seen from the winning rate. The current version can be said to be the Golden Horse era, where the dominant civilization of the horse race emerged from the second instinct. In the situation where China is fighting against Macedonia, I feel hopeless (you can see the winning rate) and cannot understand why Zhu Xi was weakened (the fast attack mechanism of Jiangnan Tower is not strong against heavy units such as Jinma and Samurai). In 1v1, I encountered a situation where Long Luo was only able to defeat Zhu Xi in the second book with Samurai (because Zhu Xi’s second book did not have anti heavy armor units). This is simply the crushing of civilization! In addition, we hope that the operation can attach importance to the Chinese market, as there are many players in China who enjoy the Empire series. You can hold competitions, create official social media accounts, etc. If you have any questions in this regard, please contact me. I have worked in new media operations. Finally, it is recommended to reduce the difficulty of getting started (which can help beginners quickly get started with a civilization, rather than making the game mechanics more complex. Making shortcut functions simpler should enable all beginners to learn how to use shortcut keys, as many beginners do not know how to use them), enhance the characteristics of different civilizations (rather than simply weaken them), which will greatly help attract new players and increase your revenue.