1.) Allow custom direct key binds to units without having to use control groups/select a building:training a swordsmen 4 times this way would train 2 on 2 barracks (if that’s the max on map), preferably starting with the 1 closest to my screen view.
2.) Have a single right click auto-queue 1 unit after previous is trained: big for villager management. Make it togglable for competitive play if it’s an issue. As one guy said, “The real decision making is not 'should I make 1 more villager / archer” but ‘should I pause’ or ‘should I stop it’."
3.) Allow multiple shift right click queuing units beyond your resource count. For example, 1x right click = only starts if you have resources for 1, 2 Shift Rclicks for 2, etc. Control + mouseover unit or some other bind could clear this secondary queue.
4.) Have a UI option to put all available researches at the right of screen by type. Maybe have preset color options too so if you wanted a red border for stuff you know you’d never use. Perhaps having the same thing but with colors based on age / resource counts for ones you want used at certain times (weak auras functionality in WoW got me to think about this).
5.) Better map options (including presetting your color, and all your enemies/allies colors; I want to be able to easily see where the bush berries and gold mines are too - dark colors aren’t good for this).
6.) A customizable notification for when villagers are idle (popup near middle when preset idle # is met). I doubt we’re getting weak auras functionality but that’d be my best case scenario. Checking my driver side mirror over too much on my resource/villager panel isn’t fun and I’d rather have popup text/icons/countdowns when/where I want.
7.) Change attack sounds so howl is first for wolf attacks (drum + howl currently, while enemy is drum + fanfare).
8.) Option to exclude island maps on queue.