Suggestions to make Home City Cards, which are not used much in treaty games in Swedish civilization, more useful

Suggestions to make Home City Cards, which are not used much in treaty games in Swedish civilization, more useful

Swedish_Home_City_1_(Sursrtömming)

Surströmming: In treaty games, it should accumulate 1.25 or 1.5 food per second instead of 1 food.

Swedish_Home_City_3_(Dominions)

Dominions: Increase the Home City economic shipment collection speed of Torps by 15 percent in treaty games. Any other economic shipping cards that Torps can collect should also be added. For example, cards such as infinite 600 crates of food cards.

Swedish_Home_City_3_(Kalmar_Castle)

Kalmar Castle: Increase the hit points and attacks of all military units near the Fortresses by 10 percent. Increase hit points and attacks of all Fortresses by 25 percent. Fortresses train all military units 10 percent faster.

Swedish_Home_City_3_(Allotment_System)

Allotment System: Each Torp automatically train Carolean slowly. Automatically trained Caroleans in Torps cost 20 percent less.

Swedish_Home_City_2_(Cronstedt_Reforms)

Cronstedt Reforms: All cannons take up 1 population less space. In turn, the price of all cannons increases by 20 percent.

1 Like

this will essentially lead to insta training from forts.

also not all factions need super special forts, and Swedish fortifications or even siege work wasn’t anything to write home about.

3 Likes

Why the hell would you nerf cronstadt reforms like that. Having 2 pop leather cannons is huge. They’re better than skirms for that reason. That’s a big deal for swedes who don’t have a reliable skirm and have to rely on Jaegers otherwise.

I agree that the gathering rates of Torps are quite slow. This should be increased to make for better historicity. The same goes for Cronstedt reforms as the technology in reality should apply to all cannon, not just the lesser ones…

20% increase on canons is ridiculous.

5 Likes

Just a suggestion. The 20 percent price rate increase on cannons can be increased or decreased. Developers decide.