Suggestions to make Ports more interesting

A man of culture I see :wink:

I agree with u.

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I know it’s been 13 days, but I want to add that:

  1. Janissaries are still very good musks in late game and even win 1v1 in all ages against a Portuguese Musk.
  2. You can still train 20 Nizam Fusiliers with the New Order Infantry Church Tech.
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that isn’t training.

why do you buy musk lategame? id say to get a cheap effective reasonably high dmg unit that counters cav in the frontline.

jans do none of those things.

in a pure musk on musk fight they might win, but such fight dont exist, having a 100 more hp most of the time matters little because a skirm or art isn’t going to care while that 10 extra dmg might actually matter not to mention the melee where normal musk are significantly better vs cav, the main reason you buy musk and a unit you will always fight.

jans issue is they dont kill anything, and simply being a moving wall has worn off in effectiveness by post imperial.

When you send New Order Infantry and lose them, you can retrain 20 Nizam Fusiliers from your Barracks, Galleons and Forts. Yes, it’s a limited number, but you can have 20 of them in the battlefield at all times. It’s not like Gustavian Guards or Royal Alabarderos.

The only thing they can’t do is counter cav efficiently, the damage that they provide in the front might not be anything special but the extra HP more then compensates for it. Still, you can always add some Azaps to help against Cav, they got 80 attack against it in the 4th Age.

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Just wanted to give the correct spellings: “acorbetado” should be “acobertado” (from “coberta”, blanket/cover), atiradore should be atirador (the plural is atiradores, which I assume is where you got atiradore from) and while I’m sure you simply can’t use the cedilla, berco should be berço (the Portuguese ç has an S sound and is only used before A or O btw).

By the way, “atirador” means “shooter”. Maybe “franco-atirador” could be better. That’s the Portuguese term for “sniper”, though nowadays I mostly see just “atirador” or “sniper” (untranslated).

Edit: since I’m on this tangent, I wanted to point out the cassador should be caçador.

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Noted. Spelling fixes are much appreciated, since I don’t know Portuguese or Spanish. However, typing out accents (or cedilla) is a bit inconvenient, and sounding them out (Bersso?) is sometimes confusing to the reader, so that can’t be helped.

“Atirador” is probably fine. It was a historically used term. While “shooter” sounds unimpressive, remember that German “Schutzen” and Russian “Streltsy” are also “shooter” by definition.

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Has no one questioned yet why would you need another special Skirmisher bearing in mind the Portuguese already have the caçador?

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I still think my suggestion of making their artillery a little more interesting is a valid option, with a replacement heavy cannon that has more range and fires faster, but at the expense of less health and outright damage.

Don’t improve their front line, you’ll make facing them in the late game impossible. Their front line needs to remain weak.

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Well Look at the infantry variety of Ottomans. Lots of Special stuff. Its not that Portugal needs it. Its that it opens new possible plays.

Germans do not need Landwehrs to win
Ottomans dont need Nizam to win
Sweden does not need Irish Brigadiers to win

But they present the player with an interesting strategy to play with. :slight_smile: besides with or without a new unit for Portugal the game’s complexity remains the same.

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Why should every single Portuguese Unique Unit be a low health unit? Many other civs don’t follow this logic, why do Ports need to follow it?

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I think for default, standard units, the vague overall civ character needs to be conveyed, however like all civ, this an be changed with HC shipments, which with seen with lots of Euros recently.

The upside is that you can customize your civ and push it out of its typical traits and the downside is that you need to invest in lots of shipments and your deck to make this happen!

Because Portugal, as it is, has a strength in long range. It is the only civ that opts to hit from as far away as it does. If it had units that were also durable, it would make closing in on their army less rewarding.

Dragoons are inherently bad in melee, so that didn’t require much change. But Caçadors and Rabaulds are both lateral to Skirmishers and Field Guns, with an important distinction - they’re both trading health for damage.

So let me get this straight, Americans can have a 22 range Skirm with low Hp by Age 4, a Gatling that can fire continuously at that same Age and can train a Hussar with double Hp from a Fort after sending a Card but Ports would be broken if they had an overly expensive, slow, low attack cav unit with slightly more Hp than a Hussar, just because of Caçadores and OGs? Also, the OGs are only trading Health (even though their Health per pop is very similar) for Damage against Infantry (and even that isn’t that much) because it deals way less damage than a Falconet against every other unit and against structures.

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As someone who is a port main and a US player, the civs are similar.

However:

Cassadors are cheaper than Sharpshooters and don’t have a long animation. They also move faster, making the two units feel very different.

The range and now speed after Grapeshot are a huge difference because they allow OGs to fire for longer (longer in this case assumes an enemy retreat which is common when fighting Orgs/gats) and poke better.

Range Finding is a huge deal if you let Portugal get away with it as well.

I’d argue that at range Portugal is better than USA (though Sharpshooters might have been slightly over-buffed over time). Regulars are better than Portuguese musks and Hussars are kinda even. I think at a shorter distance USA fights better because Regular > Musk, and Gats > other artillery if their target is solidly inside their range. Overall USA has more viable unit comps for closer fighting.

But Imo the long range comp of Cassa/goon/org/culv/mortar/wall > Sharp/Carbine/gat/culv/mortar/wall. And in the super late game Portugal has a better economy than USA.

Magyars are more of a pop than a long term advantage because they train very slowly and therefore in the very late game Portugal can easily train an equal pop of Hussars in less time.

All that to say I think Ports are more specialized towards long range combat while the US military is better at a wider array of things.

I’m not actually saying it would definitely be op to give ports a unit similar to a Hussar but with lower attack and higher hp, but it would certainly be a concern as the two civs are different.

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the sharpshooter and long range goon/carbine basically poo poo all over ports given they are just better stats, add in usa’s various ways to boost eco they can be better than ports albeit rarely do they build their decks that way. It’s why usa can do w/e it feels like whereas ports MUST ff every single game anymore. Not disagreeing about the uhlann like cav, just giving my perspective of why ports suffer these days to appealing

ports are legendary for the goons and nothing else in late late game, the cassador is famously a liability of which the usa, with its beefier stat infantry and easier access to mass artillery and forts, does not struggle with due to very low hp and no longer special range

personally, i like that ports are probably the last “macro over card order” civ in the game it feels like (sans maybe france) so im not clamoring for more ubershipments or op units in the late game. Port late game, while most DE civs simply have it better most the time, is still pretty solid. for me alot of the more archaic stuff i find interesting. While port never had an exceptional age2 the nerfs to water, hunt, ATP, and the few age2 cards port has plus general powercreep for every other civ’s option in 2 means its 80% or so untenable. thats why every port player does the same exact strat and gets bored. some fun archaic stuff, hand canoneers some pikes some not shit bestieros etc would really give ports while still not being able to push out into age2 civs like haude or russia. It would be nice. I dont see why usa, also built to be very strong age3-4, gets a dozen trickles and cassprowlers and long range goon long range musk etc and ports had to loose 1 HC on their merc age2 shipment. some strong shipments but no crazy eco (or some very risky age2 eco cards that pay off but slow down the FF) would go so far for this civ. As is, i just think DE civs have taken most the design space that made ports special and unless some new life or options are given to port early on, it will be the TC turtle wall 3x organ into slow creep every single game it has become

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USA is essentially a mid-range civ with some decent long-range units. Ports are a long-range civ with some decent mid-range units. If it comes down to it in pure range, Ports win, but the USA can win if they close the range on the Ports.

Giving Ports the Rabauld, Caçador, and RG Dragoon was a smart play. With range-finding, no other civ can beat them at a distance. Some civs have a unit or two better in a spot than what Ports have, but nobody can beat them in every part.

However, this kinda makes their gameplay dull. They can’t have many changes to their mid or short-range military because a reliable wall to stand behind can make their range impossible to beat - Are there even any units in the game that can beat a 48 range Howitzer? A Fixed Gun and a Monitor’s Long-Range Bombardment is about the only thing that can truly out-range them, and the Fixed Gun is only doing so by 12 units.

Changing their Heavy Cannon laterally to something with less health but higher DPS would be interesting, but wouldn’t change much about them. As they are, not much can actually change in a meaningful way without also needing to adjust one or more of their 4 main units - the Rabauld, the Caçador, the Legion, or the Howitzer with Rangefinding. Those four units eat up a significant chunk of what power budget Portugal has, and there’s not much room available to alter their front line.

A lateral Hussar with more health and less attack could be interesting, and it would open up Musket/Hussar combos for the Portuguese, but it also poses the potential problem of making their distant units that much safer.

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Portugal has the least historical flavor out of all European civs. Yeah, caçadores were a real thing, but “encomienda manor” is a combination of an English and a Spanish term and the Portuguese never used organ guns. If the Ottomans can get the Muhbir and the Russians can get the Rekrut, why shouldn’t Ports get new stuff that they don’t necessarily need if it makes them more interesting?

And for the millionth time, the Cangaceiro skin doesn’t belong in the Portugal civ. It should go to a Brazil civ.

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Regarding the eco I kinda have to disagree (depending on game mode). In a team game you might be surprised how many upgrades I can fit in my Portuguese deck. Some of the US eco things are flat and fall off later on (PA Pound, the Bank and Capitalism). Others are only good for a while (Russia-American Company, Coal Mines, age 3 Factory). With Portuguese in a 2v2/3v3 I can usually fix more late game upgrades while US must settle for things that will become irrelevant later.

Militarily, yeah, you’re probably correct. The US will at least trade cost effectively in the Skirm/Goon wars. The only options Port has is winning with Artillery (which I think is definitely doable, though it’s harder to micro everything Ports must micro), or trading roughly even while having a better economy behind it.

Yeah, some of the nerfs were rough. Personally, I’d probably be willing to loose the TC trickle card to get the 5% back on hunting (not gonna happen). 3x Orgs was a big buff and probably took Ports from the lowest tier on land maps to ~B tier. I’m not sure, but I wouldn’t be surprised if the loss of 1 Handcannoneer was an oversight that will be reverted.

I’d love to see the Port explorer get some kind of small buff like all the other civs got. Maybe +1 ranged attack (French has two things) or allow Spyglass charges to build up so you multiple at once or make Spyglass kinda like “Revelation” from SC2. Spain got no explorer buff because the dogs are super good. Port’s spyglass is nice but not super good.

A small buff to Cassadors could also be nice. Idk

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It all comes back to this and it’s entirely correct!

The flavor is rather bland - so general that they gave them a very general artillery unit.

I’d still push for Fidalgos as a uniquely Portuguese unit or Aventureiros in some form or another.

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I had a stroke reading this. ( not saying you are wrong, but it should not really be a late game eco civ.)
Portugal needs a full rework.

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