Sustaining Castle Age Production

This is a part 2 of this thread.

This was also on my to do list for a while. Just like before, I considered a very complex method by taking food per farm, farm cost and house cost into consideration.

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How on earth production of cavalry archers requires fewer villagers than militia? Should scorpions get bonus dmg vs cavalry archers?

Wood is easier to gather than food. Seems like that’s the issue.

All the high food-cost units have a high rating it seems.

Horse archers produce very slowly, which is why you can only really go 2 productions with the Magyars, whereas with everyone else you should ideally have 3. Hence one of the Huns’ power spikes.

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https://aoe2-de-tools.herokuapp.com/villagers-required/

Survivalist maths should be right, no?

This could break all the game, but what if farmers produce food faster, (after upgrades) but less quantity? So you have to reseed them more often.

Surprised? CA trains around 66% slower than Militia. 34 seconds vs 21 seconds. Also CA don’t cost food unlike Militia.

I was in favour of scorpions attack bonus Elephant being half and half goes to cavalry. But with current ballistic scorpions, it is absolutely no from me.

I don’t produce LS in Castle age in general. So I did not think of this previously.

Indeed. Farmers are really slow compared to lumberjack and gold miner. And I have also added farm cost into food collection rate.

Yes according to his assumption. My assumptions are slightly different.

Tbh, I think farmers work rate could be buffed by 1 food/min across all upgrades without nerfing amount of food per farm. In that case we didn’t need to nerf market.

No one does if you want to win the game. 11

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