Tariq villagers fail to disembark

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: Age of Empires II: Definitive
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
In the first mission of tariq ibn ziyad’s campaign the villagers fail to disembark to shore, resulting in the inability to complete the mission

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start the first campaign of tariq ibn ziyad
  2. Complete the first part of the mission, beating King Roderick’s army
  3. Villagers appear in the corner of the screen but do not disembark from transport ship

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Villagers should disembark from transport ship

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Potentially related to Transport Ships unload units Bug

1 Like

Same experience.

Since the latest hotfix 85614 a maximum of TWO units do disembark from transport ship. In order to unload more units you have to move the transportship to a different location.

Sorely the game is getting more and more bugged since the latest hotfixes.

Best regards

I have the almost the same issue. Villagers do disembark, but stay orange so I cannot control them to start building te base.

Disembarking is bugged at the moment, some scenarios will have issues.

Any change that this will be fixed? Is latest campaign I have

You can try on the Public Update Preview.