Now African civs have four (?) buildings to train mercenaries, and these buildings also have other important roles. US can also obtain 3 saloons with cards. The 1 build limit for taverns look very underwhelming (and it’s a building with that sole role), neglecting the possibility of mercenary gameplay for most civs. Either they should have more build limits, or the mercenary mechanic needs an up-to-date redesign to be made more viable. Same with monasteries.
What do people think?