Tayronas (Minor faction concept)

A new minor faction for South America, although its inhabited area wasn’t very large (compared to other minor factions), its influence extended beyond its borders through trade, encompassing much of northern Colombia and parts of present-day Venezuela. Therefore, its feasibility depends on adding maps like Maracaibo, Guagira, the Magdalena River, and the Sierra Nevada de Santa Marta (although it could be considered part of the Andes, it’s not entirely accurate).

How would this be feasible? Perhaps by adding campaigns with Simón Bolívar and historical battles like the Battle of Cartagena de Indias? It’s possible, but that’s a separate issue. The point is that it would be a good pretext to include them in the package. Please, campaigns.


Tayronas

Units:


Manicatos: Light infantry with long range and a good rate of fire, their arrows were tipped with highly poisonous stingray spines, effective against general infantry (post-impact poison damage).

They can use stealth and move quickly near trees or allied buildings when in stealth mode.

“Another group was the ‘Manicatos’ or warriors. They were known for their ferocity and held a high social position. Their distinguishing feature was a large tail hanging from their waist at the back. They used arrows tipped with maces and stingray spines, usually poisoned.”

Manicato Warrior with Halberd: Heavy melee infantry with a charged arquebus shot. (Unlocked with an upgrade)

Improvements/Technologies:

Tayrona Fire Arrows: Now the siege attack against buildings has the same range and rate as against units. In addition, you have a multiplier against buildings and ships.


Tayrona urban engineering: The ability to connect different thermal floors and to dominate the environment improves the movement of your units and the production of your economy. Infantry and villager speed increases by 5%, and overall economy production increases by 5%.

“The Tairona were exceptional engineers. They built terraces on impossibly steep slopes. They constructed sophisticated water management systems. They created networks of stone-paved roads that connected their settlements across the mountains.”

“Their architecture was adapted to the mountain environment. Buildings were constructed on stone platforms to manage water drainage. Structures were oriented to capture or deflect sunlight based on seasonal needs. Every design choice reflected deep understanding of the landscape.” https://www.sacredtreks.com/ciudad-antigua/

Tayrona trade network: Market and trade route upgrades are 50% cheaper and faster. You get a TP construction wagon and a market construction wagon.

“The Tayrona were also accomplished traders and artisans. They produced fine ceramics, stone tools, and intricate gold ornaments, which they exchanged along trade routes between the mountains and the Caribbean coast. This constant flow of goods and ideas made them one of the most advanced cultures of pre-Columbian Colombia.”


Coastal salt extraction: Now your trading posts in Tayrona settlements generate a trickle of coins depending on how many fishing boats you have working.

“In fact, the Tairona were even involved in salt production, as found in Chengue, a small fishing village.”


Pirate Allies: Pirate Allies: Allows you to train pirates in the tavern and equivalent pirate ships at the docks. You also receive a shipment of 10 pirates and 2 pirate ships. Additionally, it enables an active/passive ability on your Tayrona TP that allows Manicato warriors to use Western weaponry, equipping them with a halberd and a charged arquebus shot.

  • Tayrona Uprising: Generates free Manicatos Warriors with halberds (up to 12) for a certain amount of time.

“Complete conquest proved impossible. Some Tairona leaders forged alliances with English and French pirates, trading gold for European weapons and steel. Others withdrew to highland refuges where Spanish authority existed only on maps.”

“So limited was Spanish territorial control over the area that some Tairona leaders managed to establish trade relations with English and French pirates, exchanging gold pieces for weaponry—armor, halberds, swords, daggers, and arquebuses—steel tools—machetes and axes—and European wines. Access to these exotic goods increased the leaders’ prestige and political authority.”

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If the developers ever return to South America, they should take this idea under consideration.

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Thank you. My intention is that Central America, the Caribbean, and all of South America don’t feel so empty and underrepresented.

We only have a handful of native peoples and biomes. For example, the Amazon and the Yucatán share biomes and native peoples, when the only thing they truly have in common is that they are tropical rainforests.

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I’m surprised more South American tribes weren’t never added for AoE3 DE. When the Incas were added as full-on civilization in AoE3 DE, it was a good opportunity to add some new South American native settlements. However, the only truly new tribe that was added where the Lenape, who are located in North America. They aren’t even used in regular maps, just Historical Battles and can randomly show in Unknown maps. AoE2 recently got a full Muisca civ as DLC but they are nowhere to be found in AoE3…

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It’s wsirder than that, they don’t seem to care about the diversity in those regions. They’ve added assets that clearly only fit Incas but used them all over Mexico/Central America and South America. Like the Llama Caravan and the new Regent unit (whose model is based on map and not on player civ). The latter reuses Chilche’s model and speaks Quechua, but is armed with a Macahuitl which really was only a thing in Mexico.

They also didn’t make a unique model for Korea, or more than one for Europe.

They may be incorporated in the future, considering that the information about the Muisca in AOE-2 can be useful in AOE-3; after all, the Muisca depicted in AOE-2 are from a later period than their contact with Europeans. In fact, they make more sense in this game.

We already have the Muisca voice lines. They would be an fairly easy inclusion as a minor native settlement at least. Not sure about a full-on major civilization. They would probably be paired with a Mapuche civ at that point.

Yes, it’s strange that the Muisca are in AoE 2 and not AoE 3… I think they must be saving them for a DLC like The Last Chieftains for AoE 3 (Tupi and Mapuche), and the new minor civilizations would obviously be Muisca, Guarani replacing the Tupi, Tehuelche replacing the Mapuche, and well, Calchaquí in northwest Argentina, Charrúa in Río de la Plata/Uruguay, and maybe Selk’nam in Tierra del Fuego… and you divide the South American maps in half or thirds to fit 10-20 new maps…

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They should make more assets for maps set in modern Latin America. The llama caravan is cool but doesn’t make sense outside of the west coast of South America. And yet they’re used in Mexico through Panama too. And modern Brazil, where llamas must be rare to this day.

I don’t think it’s what you’re doing here, but just to leave it on this thread: people should stop acting like Native Americans didn’t exist until they met Europeans (and it really bothers me that TLC is intentionally based on the contact period).

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Guanacos are present deep in the Chaco area, more so in the early Conquista, Ulrich Schmidl saw them on the oriental side of the Paraguay River

I see. Still no guanacos in Brazil or Mexico though.

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A mule train would be a perfect fit for those regions. But they also just added reindeer sleighs to the northern trade routes in North America which isn’t accurate either so I doubt they’d care about a detail like this.

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The Llama caravan reminded me of something…

Why don’t the Inca get Llamas in their travois? That’s how they transported things, what’s this thing of them just getting the same porters as the aztecs.

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A builder Llama would make sense and could tie in with some of their Llama themed cards.

Travois are actually worse in DE than in the original game.
Hausa used to have a dog travois but now it’s the same horse one as Lakota.

Also it bothers me that they call the builders of all native civs travois. A travois is a specific type of vehicle. Porter would be a much better name for what the Aztecs/Inca use.

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