TC stops shooting boar after new villager spawns

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.47820.0 6624001
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

TC (town center) stops shooting boar after new villager spawns.

:arrow_forward: FREQUENCY OF ISSUE

  • 25% of the matches I play (SOMETIMES), but 100% reproducible.

:arrow_forward: REPRODUCTION STEPS

  1. Garrison villagers into TC.
  2. Select TC, then right click the boar to start shooting.
  3. If a new villager spawns during the above step, the shooting stops, which I don’t think is intended.

:arrow_forward: EXPECTED RESULT

TC should continue shooting regardless of new villager spawn time.

:arrow_forward: VIDEO

:arrow_forward: GAME FILES (SAVE / RECORDING)

GAME RECORDING (.aoe2record):
TC shooting bug.aoe2record (426.7 KB)

3 Likes

Can confirm, TC stops shooting when a villager spawns

1 Like

Its not a bug, its intended been like this forever.

1 Like

legacy bug, and also happens when you douche. really annoying. thats the reason i never douche.

Hey,
this bug is already being tracked and will be hopefully fixed soon.

2 Likes

I was told before that this is legacy behavior

If you fix this i hope it also fixes the cases of Castles / Kreposts / Donjons stopping their attack after creating a unit

@Harooooo1 it is legacy behavior but it is annoying. not only applies to TC but castles as well, or other customized units that can move and train, move stops while unit finish training.

Chris, if you don’t mind my asking, are there any plans about changing anything else? I explain: If the TC has a boar as target, but then the enemy scout appears, I’ll probably re-garrison to try to shoot the scout, but the TC remembers the boar as target. Any possibility to exclude boars as automatic targets? Basically just make the TC forget the boar if all vills ungarrison, or at least make the TC auto target enemies before boars? Dunno. Something along those lines.