Team games should have a "minored-loss/win" system

Every competitive game I played has it. I think this could solve two issues in ranked TG :

1 - Players disconnecting early, or having a connection loss : It just make sense to not loose rating to a player leaving before the 10th second. I shouldn’t have to argue that.

2 - Huge elo difference in tg, making games unbalanced : I don’t have anything against playing lower-rated players, but I’m getting sick and tired of not having a compensation when I play ONLY with lows. You often queue into a game where players against you have +500 elo on your mates. It’s not a rare occurence : Today, I played 6 TG, and it happened twice. The thing is : If I’m the one playing against 800, i’ll gain +1 or +2 for a win. If I queue in their team, and likely loose ofc, it’s -23. It’s making grinding on TG ladder really painful, and sometimes even pointless. I can loose in two games what I gained in 8, while not even being a top ladder player.

Right now, TG are only fun if you queue as a premade, as you are likely not gonna feel like you’re actions is what drives you to victory. Matchmaking does 50% of the job already. It’s not AOM’s team’s fault, but it could be compensated widely, thus making it less painful. Maybe would it make some players less toxic too ? Knowing that their loss is justified, and won’t have consequences…

You could also wonder : but why this dude cares so much about his rating ? Is he insecure ? Because if you play TG below 1200, it’s elo hell. So yes, I care not loosing too much rating, just so I can have fun with equally-skilled opponents, as much as possible.

Suggestion : If the average rating of one team is >300 [arbitrary number], calculate the elo gain/loss based on the average rating of the team.

What do you think ?

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This sounds fair, even if it allows to dodge matches easily the good that comes from it is far better.

This is more of an issue of not many people queing at the same time. Im sure if we had a bigger playerbase it would be more smooth.Thats kinda the price to pay to not having to wait 30 min for a game.

Overall i agree it should be less punishing the amount of Elo lost to adapt to how it usually goes in solo queu tgs with 1 player in 1500 loosing >25 elo and his <1200 teamates barely more than 5.

Thanks for the answer !

It will for sure allow them to dodge if they want, but I feel like if you don’t like a challenge, you’re not a real competitive player :stuck_out_tongue: Jokes aside, I personnaly prefer to queue higher ranked players than me, at least you’re sure to learn something. And with AOM’s current playerbase size, you don’t have no choice anyway…