My issue with shared resources is Shared population caps, playing against a non stop mass of gendarmes is not fun.
Some units are too strong when massed and buildings (and walls) too fragile
My issue with shared resources is Shared population caps, playing against a non stop mass of gendarmes is not fun.
Some units are too strong when massed and buildings (and walls) too fragile
If you don’t mind me saying so, I actually think shared resources with random teammates can sometimes be more like a warm afternoon tea together — peaceful and cooperative most of the time, and then suddenly a storm breaks out when the fighting starts.
That said, while I’m not particularly fond of treaty games, I can’t deny that I think treaty mode might actually be one of the best ways to play with this mechanic, especially 40-minute-plus treaties.
So honestly, I think it’s still worth asking whether the problem is really the mode itself, or whether we’ve simply become too impatient as players. I don’t think the answer is quite so obvious.
As for the shared population cap, I think the unlimited population itself also gives you ways to restrict your teammate’s behavior if you really want to. And, well, don’t you have Dragoons?
I agree that the fact that buildings are significantly weaker is rather unfortunate. But as for some of the supposedly extremely overpowered units being massed to the point of becoming terrifying, I haven’t personally encountered situations that extreme so far.
I can’t guarantee that the balance is perfect, of course, since I haven’t looked at the exact numbers. But at least from my experience, I haven’t seen the kind of brutal situation you’re describing.