After trying the new team shared-resource mode for many, many days, I have come to a rather unpleasant conclusion:
If there are even 50 players in the entire Age of Empires III community who regularly want to play this mode, that might already be an optimistic estimate.
At first, I tried putting “Shared Resources” directly in the room title. I waited for an entire hour.
Nobody joined.
So I tried the traditional approach instead: I simply named the lobby something like “3v3” or “4v4,” while enabling team shared resources.
This obviously caused some players to join the game, notice something was different, ask what was going on, and eventually leave.
But strangely enough, it worked much better.
I could actually get a proper game going around 4–6 times out of every 8 attempts.
Then someone told me that I should clearly label the lobby so people would know what they were joining.
Fair enough. I politely tried it.
It worked for one evening.
One game.
The next evening, I spent another entire hour waiting for people to join a clearly labeled Shared Resources lobby.
Again, nobody came.
So now I have a hypothesis.
And perhaps a rather malicious one.
Old players simply don’t want to try this mode.
Or maybe they don’t want to try anything that changes the way they are accustomed to playing the game. If they have never played Shared Resources before, they apparently have very little reason to enter a lobby explicitly advertising it.
Which leads me to the ridiculous conclusion that perhaps the only way to get people to play Shared Resources is to trick them into playing it.
Yes, I realize how terrible that sounds.
But the funny thing is that I have actually tested both approaches.
“Shared Resources 3v3” → nobody comes.
“3v3” + Shared Resources enabled → people actually play.
And after they have played it, some of them seem perfectly willing to continue.
So perhaps the problem isn’t that people hate the mode.
Perhaps they simply refuse to give it a chance.
And, to be fair, I am a player too.
I am not some ambassador for the Shared Resources developers. I am just someone who wants to play the game mode I enjoy.
Other players have every right to refuse to play it.
But I also have the right to try to find people who will.
At this point, I am honestly not very worried that this slightly dishonest strategy will “damage the reputation” of the mode.
Because from my perspective, I don’t think the current situation is fair either.
If clearly advertising the mode means I can spend an entire hour sitting in an empty lobby, while hiding the information gives me an actual game several times out of eight attempts, then I have to ask:
Why am I supposed to accept that the first method is somehow more legitimate?
Maybe the players need to be tricked into trying Shared Resources once.
Maybe after that, they can decide for themselves whether they like it.
And if they don’t?
They can leave.
But at least they tried.