Tercio only gains more attack range in melee mode

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 14.7908
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.


	<unit id="1039" name="ypConsulateTercio">
~
		<protoaction>
			<name>CoverHandAttack</name>
			<damagebonus type="AbstractLightInfantry">3.500000</damagebonus>
			<damage>4.000000</damage>
			<damagetype>Hand</damagetype>
			<rof>1.500000</rof>
			<damagebonus type="AbstractCavalry">5.000000</damagebonus>
<!--missing-->
		</protoaction>
		<protoaction>
			<name>DefendHandAttack</name>
			<damagebonus type="AbstractLightInfantry">3.500000</damagebonus>
			<damage>8.000000</damage>
			<damagetype>Hand</damagetype>
			<rof>1.500000</rof>
			<damagebonus type="AbstractCavalry">5.000000</damagebonus>
<!--missing-->
		</protoaction>
		<protoaction>
			<name>MeleeHandAttack</name>
			<damage>8.000000</damage>
			<damagetype>Hand</damagetype>
			<rof>1.500000</rof>
			<damagebonus type="AbstractCavalry">5.000000</damagebonus>
			<damagebonus type="AbstractLightInfantry">3.500000</damagebonus>
<!--melee mode-->			<maxrange>3.500000</maxrange>
		</protoaction>
	</unit>

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
1 Like
  • GAME BUILD #: 14.43676

This bug is still present, please fix it!