General Changes:
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Garrisoned units in transports and siege units are effected by herbal medicine and are given a normal garrisoned base healing rate.
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Villagers effect siege unit movement speed when garrisoned.
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Fishing ships are able to repair ships and harbors, and siege units if they are near the shore, or buildings in general as long as they are within reach same as how villagers can do the same but on land.
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Sea walls and Gates are available to be built by fishing ships.
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Cannon galleon attack range reduced to 12(13 with siege engineers) attack projectile speed increased, damage to land units increased. (One shot a monk anyone?)
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Basic Monk healing range increased by 1.3x or by a maximum of +3 tiles.
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Ship repairs cost 15% (from 50%) of the original cost.
Teutons:
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Gain Crusader Knight as a unique upgrade of the knight line replacing cavalier with the removal of the paladin upgrade.
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Team Bonus changed to: Monk healing range 2x
While the current team Bonus is moved to their civilization only bonuses. (The conversion resistance) -
Additionally, the imperial Unique Tech also increases town center range by +7 in addition to the current +3 on castles.
Stone cost changed to wood cost like the Turkās unique tech.
And increases defensive structure attack by +1.(town centers, towers and castles)
3.1 Optionally, the castle age unique tech gains the additional effect of +3 range on town centers. Instead of an increase to the imperial tech.
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Title of the Teuton civilization changed to;
Defensive Infantry and Siege Civilization -
Stable bonus removed, barracks bonus increased by +1 pierce armor in Imperial age.
Sicilians:
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Gain Crusader Knight as a unique upgrade of the knight line replacing cavalier upgrade.
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Imperial Unique Tech changed to: spawns a one time batch of 7 Elite Teutonic Knights per town center(maximum of 5 tcs) ; (additionally) Elite Teutonic Knights available in Town Centers at x2 normal cost.
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Sergeants gain the ability to repair siege and ships at the same rate as a villager.
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Team Bonus changed to: sergeants available in Town Centers in Imperial Age, and, for Ally civilizations, at x2 cost.
Lithuanians:
- Castle Age unique tech buffed: Town Centers +3 range, +2 attack and additionally (all buildings) garrisoned units, including villagers, worth x2 attack.
Spanish:
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Missionary heal range increased x2
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Bombard canons effected by ballistics as well like their canon galleon cohorts.
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Conquistadors no longer effected by cav archer armor. (less or no bonus damage from skirmishers)
Italians:
- Condo buff vs gunpowder units in the form of a little more tank would be nice, perhaps less bonus damage(if they take any) or simply a corosponding increase in the armor needed to tank those shots further without over-buffing them.
Mongols:
Nomads now unlocks the full pop limit, instantly deletes all (mongol, of this one playerās ownership) houses for dramatic effect. Add some kind of epic and scary sound effect similar to the hunsā atheism for fun.
Britons:
- Gain Crusader Knight upgrade replacing cavalier but for them specifically change the flag/emblem from the teutonic order to their own version to differentiate it historically, that is if it has any historical value at all. If not, then just to differentiate them from the teutonic order, which was also in Sicilian territory and their own.