after giving it lots of thought I decided to bring up yet another time the very old topic of balancing teutons. Now, contrary to what many people think, I don’t believe teutons are lacking any tecnology or unit.
I think this civ, while lacking mobility, has all the tools it needs to put up a good fight against anyone else, if siege can be used to force a fight against ranged and more mobile units.
Teutons are a civ meant for slow pushes, with lots of hard hitting units at its disposal (think of siege onagers and teutonic knights). Their optimal composition (though ofc dependent on the enemy civ) would be something like infantry+siege, ideally a mix of halbs and teutonics knights together with siege onagers and trebs/bombard cannons. The problem is that getting to that ideal composition in a 1vs1 is almost impossible, due to its extremely high cost, especially in terms of gold.
As such, I think what teutons need is not better units stats or access to other techs, they need to lower their resources expenses to get to their ideal composition.
I believe this can be done in a rather easy way without taking away the identity of the civ. I propose the following changes:
1)Reduce the cost of the elite teutonic knight upgrade and remove instead the +1 armor bonus to barracks units: tks are very situational units, they excel at melee, but are extremely vulnerable to ranged units. They are also relatively expensive units, which makes teching into them a really big risk. I think lowering the cost of the etk upgrade would be beneficial, perhaps from 1200f 600g to 800f 500g. On the other hand, the +1 armor bonus to barracks units we have right now accomplishes almost nothing in most situtaitons, as such I think this should be removed in favor of a cost reduction to the etk upgrade.
2)Improve their ability to deploy siege: I think there are two possible ways to do that:
a)Onager upgrade is free upon hitting imp age: this allows teutons to deal much better with ranged units. This however could potentially represent too much of a power spike in early imp.
b)Alternatively, give teutons a discount on siege unit upgrades: by that I mean reduce the cost only of the unit upgrade (capped ram, heavy scorp, onager and siege onager) and not of the techs (such as siege engineers or ironclad). Perhaps a discount of 33% would work fine? The unit cost itself would remain unchanged.
I think buffing siege is the better way to improve teutons, since their cavalry, lacking husbandry, has a hard time catching up to mobile units. The numbers I wrote here are only tentative, they may be too much or too little (testing is needed!), but I think the approach described would work very well and could give teutons a bit more versatility, without destroying the identity of the civ.