The 5 kind of players who most sink 4v4 matches

With 3600 battles under my belt in 4x4 QM, I want to talk about the 5 types of players I most “enjoy”.
Disclaimer: This topic is specifically related to 4x4 QM battles, written by a noob for other noobs.

  • Englishman on top of the castle wall. This player is a classic! He generally doesn’t like to explore the map. He creates a city with walls and castles. Then he makes an army exclusively of archers and places them on top of the stone wall. Then he waits… he waits for several minutes while his team faces a 3v4 battle. After his team is decimated, he has his moment of glory! Defending his castle with the archers on top of the wall, facing 4 players in the late game. And he fights until his city is completely burned and destroyed! He’s simply a classic!
  • The traffic cone. This player functions like this… he plays completely disconnected from what’s happening around him. He doesn’t build a good economy, nor a good army. At the same time, he doesn’t fight. So he’s participating, but not actively. What he does is consume the team’s valuable resources like hunting, gold, stone, wood… but he doesn’t take any action. Basically, he doesn’t build a good military or a good economy, and his passive behavior burdens the other players.
  • The guy who always finishes everything in 5 minutes. This type… is probably from the family of chivalric civilizations.Cavalry players, or those who are very aggressive, have a shorter gameplay time and strategy than most. They try to finish games with a few cavalry maneuvers that put the enemy’s economy and army in check, between the Feudal and Castle eras. The problem with this type of player is that they rush the game and sometimes don’t understand the team dynamics, which sometimes need a few more minutes to consolidate a military economic advantage. They tend to give up on games when they feel frustrated in their lightning campaigns, and this ends up being a strategic mistake. It’s very common in 4v4 matches.
  • The guy who takes too long… This type of player considers himself very special. While his team struggles to survive in a 3v4 match, he goes straight to the Imperial era, building a strong economy. And when he arrives in the Imperial era, he sends a single villager to build houses to produce soldiers. The problem with this type of player, who sometimes joins after 20 minutes of the game, is that the rest of his team, if under too much pressure, will want to give up because they’re carrying the game on their shoulders for someone who wants to be the star and save the team. War doesn’t need to be lightning-fast, but it can’t be too long, especially when reacting to battles.
  • The one who thinks kill statistics mean something. Every time the game ends and someone questions the “kills” as if that were relevant, it’s certain that this person understands absolutely nothing about strategy. War isn’t about death statistics, war is about objectives. Sometimes a player with a terrible K/D ratio was the one who broke the enemy economy and fought for the entire team alone at the beginning and throughout the game. And the player who only worries about statistics understands nothing and will never win against someone with strategy.

Who do you think are the worst players? And how to be a good player?

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You forgot the selfish ones. The one player in the team who demands that the others follow their lead, they make forward buildings or try strats without communicating. Then when it all fails they are the first to rage, insult and quit.

The non-english speaker. Those types only speak in their langauge, communicate using ping spam and are impossible to work with. And i hate to say that chinese players are notorious for this kind of behavior.

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I see a lot of players like that

Well, I don’t think there’s anything wrong with analyzing replays and bad plays; after all, you learn from your mistakes.

Okay, this is a recent case I see. Here you see a player who seems to have absolutely no idea how to even build an army, create an economic boom, or create counter-units. I’m going to blur the names to mantain anonymate; let’s analyze it by color.

2) Doing nothing the whole game

In this game, for example, the magenta player spent the entire match doing short raids with just their Khan and 5 or 6 Torguts. But nothing more! He/She didn’t create an economic boom, trade, or even touch the water, and we’re already at minute 20. Even without needing towers, he managed to create about 4 outpost, even though the enemy wasn’t supposed to reach the base because it was already barricaded on an edge. Minute 20 and his wholy army consists of only 13 Torguts and 4 free units. NOTHING MORE. His kill count at that point also shows their minimal involvement: while Dark Green has to defend both land and sea simultaneously, Light Green and Blue defend the left line, Magenta is neither attacking nor defending, nor even booming.

And what happened?
They lost the line because, unlike Magenta, the Purple enemy had actually built a properly developed army, with all the blacksmithing and university technologies.

Worse: Magenta started printing Spearmen like crazy without any grouping or considering using more counter-units, like crossbowmen or keshiks. By the end of the game, he only had 55 Spearmen, even when he has gold enough to make other types of units.

The final result in the game was his low Kill/Loss ratio of 1/3, practically close to 1 kill for every 3 losses (118/316).

What could be improved?

Okay, since he has not in a border position, this was a closed map, where you can protect a border and boom in the rearguard, this player could:

  • Have traded since the Feudal Age (II).

  • Use the Sea for fishing, if not the central sea, then the sea along the edge, without enemy ships problems.

  • Build 2 or 3 Town Centers.

  • Not build so many towers if you’re on a closed map and the enemy obviously won’t get in as long as you keep the borders intact.

  • Not wait until 30 minutes to build an army; by minute 20 you should already have 40 units or at least be considering how you’re going to invade the enemy. This is a war game.

  • Not print units indiscriminately, and less because they’re cheap. You must always consider the counter-system, otherwise this will be reflected in many defeats, few enemy casualties, and as result, a low kill/loss ratio.

  • Comunnicate with the team, to explain your strategy, army composition, if you gonna raid or boom, or 2TC, if you need help in a line or at leart a market to trade, or to explain what are you gonna do.


I hope this helps. Take care.

That “English player” with the archers on the wall is so realistic. :sweat_smile:

Those who “don’t speak English”…

Well…

  1. It’s good because they don’t understand when I start swearing at my team.

  2. The Chinese are the best players and work better as a team.