With 3600 battles under my belt in 4x4 QM, I want to talk about the 5 types of players I most “enjoy”.
Disclaimer: This topic is specifically related to 4x4 QM battles, written by a noob for other noobs.
- Englishman on top of the castle wall. This player is a classic! He generally doesn’t like to explore the map. He creates a city with walls and castles. Then he makes an army exclusively of archers and places them on top of the stone wall. Then he waits… he waits for several minutes while his team faces a 3v4 battle. After his team is decimated, he has his moment of glory! Defending his castle with the archers on top of the wall, facing 4 players in the late game. And he fights until his city is completely burned and destroyed! He’s simply a classic!
- The traffic cone. This player functions like this… he plays completely disconnected from what’s happening around him. He doesn’t build a good economy, nor a good army. At the same time, he doesn’t fight. So he’s participating, but not actively. What he does is consume the team’s valuable resources like hunting, gold, stone, wood… but he doesn’t take any action. Basically, he doesn’t build a good military or a good economy, and his passive behavior burdens the other players.
- The guy who always finishes everything in 5 minutes. This type… is probably from the family of chivalric civilizations.Cavalry players, or those who are very aggressive, have a shorter gameplay time and strategy than most. They try to finish games with a few cavalry maneuvers that put the enemy’s economy and army in check, between the Feudal and Castle eras. The problem with this type of player is that they rush the game and sometimes don’t understand the team dynamics, which sometimes need a few more minutes to consolidate a military economic advantage. They tend to give up on games when they feel frustrated in their lightning campaigns, and this ends up being a strategic mistake. It’s very common in 4v4 matches.
- The guy who takes too long… This type of player considers himself very special. While his team struggles to survive in a 3v4 match, he goes straight to the Imperial era, building a strong economy. And when he arrives in the Imperial era, he sends a single villager to build houses to produce soldiers. The problem with this type of player, who sometimes joins after 20 minutes of the game, is that the rest of his team, if under too much pressure, will want to give up because they’re carrying the game on their shoulders for someone who wants to be the star and save the team. War doesn’t need to be lightning-fast, but it can’t be too long, especially when reacting to battles.
- The one who thinks kill statistics mean something. Every time the game ends and someone questions the “kills” as if that were relevant, it’s certain that this person understands absolutely nothing about strategy. War isn’t about death statistics, war is about objectives. Sometimes a player with a terrible K/D ratio was the one who broke the enemy economy and fought for the entire team alone at the beginning and throughout the game. And the player who only worries about statistics understands nothing and will never win against someone with strategy.
Who do you think are the worst players? And how to be a good player?




