These look to be early design TAD age-ups and Wonder powers for Age II.
Chinese
<string _locid="65672">2 Shaolin Disciples, +10% to Shaolin Master attack / hp, disciple build limit increases.</string>
<string _locid="65674">1 Mongolian Banner Army. Produces Banner Armies or Food.</string>
<string _locid="65676">300 Trade, Produces Trade or Coin.</string>
<string _locid="65678">1 Standard Banner Army, Produces Flying Crows or Wood.</string>
<string _locid="65680">2 Villagers. Transcendence: all units heal.</string>
Indian
<string _locid="65682">1 Sepoy and 1 Mansabdar. Castle that trains Mansabdars.</string>
<string _locid="65684">1 Flail Elephant, boost to elephant attack and hp, build Flail Elephants at Caravanserai.</string>
<string _locid="65686">400 Wood, nearby gathering enhanced.</string>
<string _locid="65688">600 XP, Cease Fire: stops fighting for a short time.</string>
<string _locid="65690">2 Sowars, Inspiration: temporary +40% attack / hp to all units.</string>
Japanese
<string _locid="65694">500 Food, Acts as a large shrine and increases shrine income.</string>
<string _locid="65696">2 Samurai, Switch between small attack or hp bonuses for military units.</string>
<string _locid="65700">400 Coin, Berry and Rice Paddy gather rate increased.</string>
<string _locid="65698">1 Shinobi, Informers: reveals enemies for a short time.</string>
<string _locid="65702">1 Daimyo, +10% to Daimyo / Shogun attack and hp.</string>
Lots of random cut content, especially from the legacy version, can be found in the strings like Explorer’s Camps, Grand Conquest Mode, abilities, etc.
<string _locid="29780" symbol="cStringGCHint1">Queen Elizabeth is sending you across the sea to claim the New World for the British. But first you must name the Explorer who will lead the mission.</string>
<string _locid="30245" symbol="cStringGCInvalidMove">You have no territories adjacent to that territory.</string>
<string _locid="30254" symbol="cStringGCTerritoryClaimed">has claimed </string>
<string _locid="26185" symbol="cStringAbilityNameWildfire">Wildfire</string>
<string _locid="26186" symbol="cStringAbilityRolloverWildfire">Lights a fire that burns across the prairie, damaging units and soldiers.</string>
<string _locid="25985" symbol="cStringPlacementFailedCamp">Explorer's Camps must be built near Secret Ruins.</string>
<string _locid="26547" symbol="cStringVPMasterTownCenterInfo">Explorer Camps, Native Outpost, Trading Posts</string>
<string _locid="26274">You have chosen Genoa as your patron city. In return, you have access to all Ranged Infantry and their techs. </string>
<string _locid="25870" symbol="cStringAbilityNameHp">Field Promotion</string>
<string _locid="25871" symbol="cStringAbilityRolloverHp">Increases the hitpoints of allied soldiers in the area for 30 seconds.</string>
<string _locid="26162" symbol="cStringAbilityNameSpeed">Forced March</string>
<string _locid="26163" symbol="cStringAbilityRolloverSpeed">Increases the speed of allied soldiers in the area for 60 seconds.</string>
<string _locid="25601" symbol="cStringCommandRake">Configure ship to fire a rapid, single shot.</string>
<string _locid="25602" symbol="cStringCommandBroadside">Configure ship to fire a slow, multiple shot.</string>
<string _locid="25603" symbol="cStringCommandBombard">Configure ship to fire a long-range shot at targets on land.</string>
Plantations needed to be built near native resources like tobacco at some point.
<string _locid="26044" symbol="cStringPlacementFailedPlantation1">Estates must be built near native resources, such as Tobacco.</string>
<string _locid="26045" symbol="cStringPlacementFailedPlantation2">Only one Estate can be built near a native resource.</string>
<string _locid="26046" symbol="cStringPlacementSuccessPlantation">Build your Estate near this native resource.</string>
There was a Home City building called the Estate, which still have entries in the home city files.
<string _locid="24968" symbol="cStringHCEstate">Palace</string>
<string _locid="25537" symbol="cStringHCEstateRollover">Send colonists to the New World</string>
<string _locid="28993" symbol="cStringHCBritishEstate">Tower of London</string>
<string _locid="28994" symbol="cStringHCBritishEstateRollover">Explorer upgrades</string>
<string _locid="26007">Arrival Flag</string>
<string _locid="26008">Home City colonists arrive here. You can move this flag anywhere around the edge of a map or set a waypoint from it.</string>
<string _locid="26009">Home City colonists arrive here</string>
The United States originally used unique age-up rewards for each State before going to the 2-1-2 system. These can be seen for Age 2-4 in the reveal trailer.
Prior to release the United States had Louisiana, Maine, Missouri, and North Carolina as age-up options, some assets remain for them though their strings and techtree entries don’t reveal much.
Mexicans similarly have some differences from their
trailer to launch. They may have been using one age-up reward for all 5 instead of the 2-1-2. Haciendas couldn’t produce Settlers by default and had cards that could enable it. Revolutions had different immediate bonuses, such as Baja California transforming all your military buildings into Saloons.
Mexico had several
Lancers of cards that no longer exist but had icons made. Lancers of Jalisco and Lancers of Zacatecas only have icons remaining. Lancers of Texas can be seen in the trailer and still has a techtree entry and strings remaining for it. “Upgrades Chinacos to Texian Lancers, which are trained and move faster and have a powerful charged attack.”
Central America revolt had a Costa Rica Isolation card that blockaded enemy home cities for 2 minutes. I believe there’s a handful of other cut Mexican card effects though I don’t remember exactly what they were to track them down again.
The popular profile pic that we got a while back is the icon for an unused Royal Mothers card at DEHCNativeLoreEuropean which shipped a trading post wagon and made Royal House powers have 35% faster cooldowns. Italians had it at some point as a it remains as a prereq in their home city file.
Models for IGC, SPC, and a sword exist for Francisco Pizarro, possibly for a historical battle that didn’t get made.