The AI is terrible

Another issue…

I believe this is the most difficult to fix…

But in maps where resources are very spread out, or in long matches where nearby resources start to run out… this problem described below will appear.


→ PROBLEM DESCRIPTION:

The AI ​​ends up with a large number of idle villagers… as wood resources run out or become too far away.

  • Is it possible to make the AI ​​delete its excess and completely idle villagers?

  • Or better yet, could the AI ​​use these idle villagers to build large numbers of farms and use trade to sell food and thus earn gold?

Honestly, I would like to see the AI ​​manage to survive and better manage these idle villagers… make them create many farms, sell the excess food, and perhaps even delete some of the excess villagers.

Is there any possible solution for this?

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This is a very old AI bug , i’m talking about the Villagers idle bug. Now it’s partially fixed 50/50, but it’s still happening, but I recommend you write directly to support. They will definitely respond, whereas on the forum, these bugs are reviewed with a delay. Here is the link: https://support.ageofempires.com/hc/en-us/requests/new .

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Please report this error to support at https://support.ageofempires.com/hc/en-us/requests/new.

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A new patch 15.2.7380 has been released.

Unfortunately, the developers fixed very few AI bugs from those I reported earlier, but there might be some hidden fixes that weren’t described in the changelog.

AI Update

  • AI player will now train units from Imperial Age Landmarks when playing as the Golden Horde.

  • Golden Horde AI will use Stone Armies to produce more than just Kharash.

  • AI player will now train units from Imperial Landmarks for Macedonian civilization.

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Yesterday, I played a private match against the AI ​​with a family member.

We mixed the difficulty levels… putting some on “hard” and others on “very hard”.

However, we were surprised to see the AI ​​building walls again on “hard” difficulty!

It’s been a long time since I’ve seen the AI ​​build walls.

In fact, I always play on “very hard” difficulty, and the AI ​​stopped building walls. I haven’t seen the AI ​​build walls in ages.

→ Does anyone know if the AI ​​only builds walls on “hard” difficulty ?
→ Or if this was a bug or a random glitch?


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As I noticed, the higher the difficulty, the less chance the AI has of building walls. The AI mainly starts building walls if it is subjected to constant raids on its base and successfully repels them.

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New Patch 15.3.8338 has been released. Unfortunately, there are minimal improvements and changes in AI behavior. I hope there are some hidden improvements that were not included in the list of changes.

AI Updates

  • AI player will no longer issue conflicting commands to naval units, which results in the unit getting stuck in a command loop.
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maybe i need to start playing on hard instead of hardest. God I miss seeing both ally and enemy AI build walls.

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Agreed I was a little disappointed

DEVS PLEASE PAY ATTENTION TO AI IMPROVEMENTS:

AI needs to STOP building so many military boats on water that has no enemies.

  • Even tiny ponds. This is evident in random maps as well as other maps. I would rather they don’t even build a dock than have all their pop slot filled with boats that they can’t do anything with and a tiny land army that I easily decimate.

AI needs to be able to BUILD on STEALTH FORESTS. Some random maps with are mostly stealth forests…so if playing NOMAD the AI can’t even build a proper base. This has such bad affect especially on cigs including Ayyubids and abbasid where they build their LANDMARKS on the other side of the map away from their main TC.

Random Maps seem to not be so random anymore. I don’t know about anyone else? I only get stealth forest maps, a couple of rivers maps, islands?!? It used to be a lot more random and mixed up.

I also do miss the turtle random maps where there would be big mountains dividing up a lot of the map so you could find a secret spot to start your base.

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