When playing on the same team of an AI, the allied AI player fails to communicate several of its messages on the chat.
Messages like “I am going for a knight rush”; “I am advancing for Feudal Age”; “I am going for a fast Imperial Age” aren’t delivered for allied human players.
That’s all the chat log on a game with allied AIs at the 19 minute-mark:
I can only assume that this is a bug, because I don’t see a reason for the AI to not interact proactively like that. It would only add up to the experience of having a teammate, making games with allied AIs even more fun.
It might be too much noise in the chat (especially if you have multiple AI allies). Perhaps this should be configurable in options and/or with a taunt.
You think so? Well, I wouldn’t mind at all having a few messages from allied AIs occasionally poping up on the chat, I even welcome it . I think that wouldn’t be hard to code the messages for them to be sent in a way that is not messy. And if a player happens to dislike it, solving it is simple as opening the chat tab and muting the AI players.