That last part is key.
It is not necessary for you to queue to play AOE 2. The queue is a nicety.
Yes, that’s why I advocate changing the system entirely, not speeding it into it’s worst possible conclusion by making all the mechanisms that distort the Elo distribution more overbearing.
Splitting the queue into map types and resetting general Elo is the proper move. I actually think it’s the more quality move if we want players to stick around in the queue system long-term as well, as it’d give players distinct reward for approaching variety, and give them that benefit of feeling that they’re climbing and making progress continuously.
Maybe on a reset, we can have people select a queue type they want their ELO to apply to instead of having it wiped, so that players can stay at their current skill level on the maps they’re most practiced and avoid the week or so when total newbs get fast imperial BBT rushed by Viper playing the Turks for a mastapizza video. I digress.
Imagine getting to ~1600 elo on Arabia, and then switching over to learn water maps and not being punished by getting thrown into 1600 islands immediately, instead getting that same incremental grind you had for open land maps. That’s what we’re giving up for Alt-F4 and “Why not just give us unlimited map bans.”
Also, imagine the statistical wonders of being able to analyze four different queue metas, so we can actually see what civs dominate on what kinds of maps, instead of having every water civ have a 47% win rate and be complained about needing buffs ad nauseum because 88% of the playable maps have no water whatsoever. Then, maybe we can finally nerf the Vikings. >.>