The Alt+F4 Multiplayer Problem

Please DO SOMETHING this is annoying, i recently can’t play 80% of the queue we get into because someone decides to do this. When i’m with friends we usually go to play another game because this wastes 10-30 min in queue every game.

Dear Developers, please do something against it. Ladder is currently unplayable. I’m wasting 30 min just to play a game. My faved map was just dodged 5 Times in a row!

Dodging should come with a ban and elo-loss, like with other games.
Not just in teamgames, this is also an issue in 1v1!

Thank you for putting this on your priority list.

You could do that via singleplayer maps for a while, imo. Then, when you have a good repertoire built up, go to ranked and see how you stack up against competiton

You can practice build orders on single player. You can’t learn map control, decision making (AI is too predictable), staying calm under pressure. AI is either too easy or too hard. Ranked ladder gives you players with similar skill so it will be just right. For example, AI is too good with micro and flooding units, and too bad with strategic choices (where to attack, how to attack, when to attack).

I totally support this!

1 Like

Unlimited ban with a decreasing ELO gain for each map ban?

3 Likes

If unlimted map ban would be the way they want to handle the issue i would actually like this solution.

It could be -2 elo gain for every extra ban (over the ones we have atm) or -1 elo gain for a win for every extra ban and +1 elo lose for every game lost for every extra ban.

So to summarize a bit:

Problem:
Lot of players dodge games, if they dont like the map because there is no punishment.
As a result lof of players get frustrated, because they need to queue sometimes 30+min with 5+ Dodged games in a row (dodged by the other team).
More and more ppl then just give up and play an other game for the day.

Most supported Solution ideas by the community:

  • 5-10minute Queue Ban after dodging a queue. (extend the length if it happens very regulary)
  • Elo Lose for every game u dodge e.g. -7 elo, but no queue ban
  • Unlimited Map Bans
  • Unlimited Map Bans, but for every extra ban u gain less elo for a win (and maybe lose more elo for a lost game)

A mix out of different Solutions might be possible too.

I hope the Devs check out the topic and maybe also give a response that they thinking about the best solution/working on it.

3 Likes

the silence of the devs is so reassuring.

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y i had the hope that they maybe answer here / check the topic after it has so many likes/replies/ views , but sadly seems they dont :frowning:

Map dodging is more common at low elos. Devs simply need to check/query why some maps are considered unplayable on lower elos and improve map designs. Tinkering around with elos won’t solve the problem, and banning players is a risky move, as they might just close out the game and play something else, which isn’t good for the growth of the game.

surely there could be many creative solutions, but none can be implemented if the devs don’t put some effort to fix this issue.

where are the devs?

I understand how it can be frustrating to be dodged everytime, but forcing people to play what they don’t want is not the solution. If the devs effectivelly made a way to force people play the unwanted maps, people would have a tendency to just drop the game, and it would be even worse. I mean, if you really hate arabia, or blackforest, or water maps, will you really play on that map you hate just because thats what you gotta do to play age2? I think most would just drop it to do something else, and with time the frustration will add to such a point that people will start dropping the game. We don’t need that as a community.
I think it’s just a matter picking the right incentives. Giving more bans (maybe unlimited, i dont know) but also adjusting how much elo you’ll gain/lose based on how many maps you decide to ban sounds like the best direction to go. It works as a reward for players that are skilled enough to play well on different maps, and isn’t that what you would expect of a skilled player? And it also doesn’t force 1-map players to play maps that they hate.
With that said, for that to work it’s still needed to come up with a way to punish those who, even with unlimited bans, decide to gamble on having their maps randomly picked just for the sake of not decreasing their elo gain and just decide to dodge the game in case they’re out of luck. For these players they must have some elo removed if they quit, since now they have the means to play what they want, if they still dodge it then theres no excuse.

3 Likes

Everyone’s making this point and everyone’s wrong.

You aren’t forced to play matchmaking. You can have matches with friends, you can host public games.

Further, just because you don’t like it doesn’t give you a right to stop other people from doing it. When you ditch a game that is reliant on your participation you are denying the other player a chance to play. Sure. You don’t have to do anything you don’t want to. However, when you start making the game unfun or impossible as a result there should be consequences.

Lastly, matchmaking systems are there to determine quality of player. Asserting that you should just be able to ban unlimited maps is asserting that it’s fine if your quality is determined only by the type of play you enjoy and are most quality in and that’s how you create unfair matches in the first place, where a player’s skills will be more built to a specific playstyle which suits their most favored maps. Random selection of maps is how you prevent someone climbing to 2k ELO on just arabia as much as it is to prevent climbing to 2k elo on just arena, and with unlimited bans, that’s what will inevitably happen. It’ll make ratings absolutely, utterly, pointless, besides a very low elo indicating that a player has no strong qualities at all.

I, for one, do not care about the input I could gleam from a 1900 arena only player when it comes to balance. Nor would I care for a 2.1k DM player’s input. It’s irrelevant to me. All your suggestions, and similar suggestions would do, is make the ratings system an absolute joke. As it is. None of you scrubs can float an army on water to save your lives anyhow.

(it’s funny because it’s true, and given how .6% of all games played are Islands, there’s a good chance zero people in this thread have ever practiced a water build of any type)

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Actually sad though. Islands games are fun. Always a shame when someone decides to back out of an islands game

Well, i personally wouldn’t use unlimited bans myself, trust me, i’m not the one dodging games. So overall i agree with you, it’s just that your position sounds like “swimming against the current” to me, i mean, people will play matchmaking regardless of what you and I think, and with the current system, they will just dodge games, because there’s not enough incentives for them to not do so. Now, if they get queue banned, then you can count on losing players over time, and this will be bad overall. Or maybe it will befor the best? Dunno, but it will be an incentive for these players to do something other than playing age2. I’d try to avoid anything ban related, instead it’s wiser to present the right incentives. Which is why the reduced elo for additional bans makes sense. You only want to play blackforest 24/7? Fine, but your elo will end up reflecting that. And, as you said, isnt it the point of elo, to determine the quality of the player? So it works exactly as intended, right?
This is my main point. We have to think of the right incentives isntead of just hard punishing people. Maybe the idea of unlimited bans+elo gain reduction has its own problems as well, dunno, but its better than just straight up queue banning imo. I also think the player that uses less bans should also be rewarded for that.
I think this method is atleast worth testing.

1 Like

unlimited bans is the way to not force anyone to play the map they dislike. paired with an scaling ban for the game dodgers is the easy solution for most multiplayer games with Elo.

solution is pretty simple, and there must be a lot more. what people is not seeing is the lack of interest of the devs, they stay silent, and if ever they fix it, it will be too little too late.

honestly Unlimited Bans with the elo depending on how many maps are banned wont cut it since there is a small procentice that you get minimal elo for picking one or two maps and ban the rest since this wouldt be a great incentive to play it since you have to grind even harder. then play unraked lobbys with the maps you like so you dont have to care about it since it would rather hurt the enviroment of ranked to limit such a map pool to mearly 2 maps for people who would otherwise just dodge

and obviously if someone alt+f4 he should get an penality after 2 games for 5 minutes after he would alt+f4 for 10 minuten then concequent for 30 minute then 1 hour since it shouldt be too harsh but also i think it be an set envioment where all maps are accepted and not just casted away

Basically the players of this game are old enough to not have full time for playing ugly maps voted by the same dudes that do not represent a significant % of the total players, having said that stop with the punishment ideas.

The current system is not working and it will never do, keep defending such system just shows how far are the devs of the community.

If the devs want to go for the wrong path then add punishments and be aware of the huge player loss after that, you guys will never get games and the MM will match you with >1k elo difference all the time after certain time, lets see if you enjoy that.

The best for every single player is to allow unlimited bans for solo players and limited bans for full parties, if you want to play lets say migration then you will have to wait more time like it has always been instead of forcing 7 guys to play that map, bf even if you think it is popular the average waiting time for such map was 20 mins in voobly.

We all should be pushing the MM to change quality over quantity.

4 Likes

as for it stands currently its not about you and the % you guys represent its about all 100% of the playerbase and in consequence it needs a way to punish people who dont respect the rules of ranked enviroment

Also i agree that the system is broken but parshy but it is fixable and maybe it can get put in the right place