Some people were suggesting 15-30 minute bans. I mean, it’s easier to just make a new acc than to wait it out… so I would much rather just fix the real problems than slap on a worthless time ban.
Is it easier? Sure.
Do I think most people that do AltF4 would try to make a new account? No.
It doesn’t need to be done by most people for it to ruin a lot of games. If I go make a smurf and jump into a 4v4 game, then I just ruined 4 people’s games ~ and keep doing that until I manage to climb up on the elo ladder to my skill lvl on the smurf account, on a ladder that has been plagued by inflation. So idk, I’d prefer that they fix the underlying problems because this ‘solution’ will cause as many new problems as it solves
(while I don’t mind smurfing per se, I also don’t think we need to do things to actively encourage it )
Smurfing needs to be punished as well. But that is completely different suggestion.
it hits both prevelant problems also honestly they should put a cap on the elo difference on players and reset elo and if people still alt f4 because they are those stubborn minded indivituals because they cant adapt to player and or maps then sure they deserve time bans or ip bans
but how tho? i mean there is no distinct way of punishment for them
welp the only idea i could think of is to locate out smurf and let them only play against eatchother if thats even possible
Or maybe fix the damn map pool, some map pools are just absolutely rage inducing when people decide to vote in 3 of the same map clones… we often end up with 4-5 clones of the same map in the small pool that we have! No wonder people get bored and close out the game! I think it’d be better to think about what gets people to just close out the game in the first place, and do something about that, than slap on some band-aid ‘fix’. The other problem are people who queue up alone into 3v3 and 4v4 team games, those are the other major source of ALT+F4s. Something needs to be done to encourage people to queue up into a 3v3 as a team of 3, and into 4v4 as a team of 4. People are much less likely to ALT+F4 in an actual team, and team consesus ALT+F4s are much less common (and less damaging too, since at least more people have been on board)
Fixing the impact on the matching will already solve a lot of issues, i would imagine. So that if you have 1x 3x + 4x 1000, then the average is 1750, but dont match it against 1750 average teams, but to much higher teams. Didnt Voobly hadnt an aka rating or something like that? Maybe use something like that, but that will also punish multiple players at the same location. Not sure about this one.
i would be curious about ur source as well that it will be fixed next.
I doubt that ppl will Alt+F4 then get 5-10min ban log to next acc and Alt+F4 again and so on… i mean after the first or second time i would get tired of log in next acc and just play whatever map i get next.
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The problem is some people just want to play in a map in which other players are not feeling comfortable with. Thats all .Simply they want to force everyone just play in arabia tiny map so that they can finish game with some youtube things they have watched 11 xD As game goes longer and things are getting difficult to control i think those players are having harsh time creating their own strategy . At least thats what im feeling like
On arabia u can have long games as well
Also its not like 95% of queue dodgers are arabia players. Most ppl who dodge are probably arena and BF one tricks. Arabia players tend to say okay i ban arena and BF cause its clown map and some other maps are kind of open maps as well so i am fine to play them as well.
ofc there might be a few as well which dodge all beside arabia, but thats probably like 1% or less of arabia lovers.
I alt+f4 once I’m bored of a map/clones for the day. So when people vote in 3 Arabia clones, there’s gonna be a lot of ALT+F4. Or a lot of smurf if they add the ban, I suppose. @DesertArms you underestimate how easy it is to re-login with a smurf. I shut off a virtual machine and fire up a different one. Takes me really minimal effort
The issue is that the playerbase wants completely different things, right? You altf4 more because its all Arabia clones. Arabia players altf4 less because maps are similar to what they like to play.
For you, more map variation = less altf4. For other players map variation is exactly what they dont want.
I suppose you are kinda of the minority, considering that clones keep getting voted in.

i would be curious about ur source as well that it will be fixed next.
There were some leaked patch notes for the upcoming patch that acknowledged the issue and mentioned that there would be changes in the future (not this next patch, but sometime after that). To my knowledge the “developers” haven’t communicated intentionally about the issue as of yet.
my problem is not with Arabia and clones per se, it is a cool map, and fun strategies, but just boring if I play it 17 times in a row. I’d feel the same way about any map arch-type. I wouldn’t want to play islands, migration, team islands, 17 times in a row, or black forest, amazon tunnel 10 times in a row. I think there are tons of different and unique maps, but they’re just not being utilized very much consistently.
I think a very simple way to reduce ALT+F4 would be just better map rotation management, don’t give options to vote in 3 clones of the same map (be it an Arena clone, BF clone, or Arabia clone), and at least include more map arch-types (Arabia, BF, Nomad, Arena, Socotra, 4 lakes, Islands or Team Islands) in the permanent rotation.
I’m probably also not wrong to think that a lot of people would like to see maps from past tournaments included more often in the rotation. Not sure whether there’s any limitations from the organizers of past tournaments, but I doubt it
I’m probably also not wrong to think that a lot of people would like to see maps from past tournaments included more often in the rotation. Not sure whether there’s any limitations from the organizers of past tournaments, but I doubt it
i mean i like the idea of it that there is more variety but its certainly not given when you think that alot of maps are seemingly identicle
also i doubt it completly kills off alt f4 since there are still the arabia one tricks that get mad over any other map

also i doubt it completly kills off alt f4 since there are still the arabia one tricks that get mad over any other map
those guys actually need to go to custom lobby then
my problem is not with Arabia and clones per se, it is a cool map, and fun strategies, but just boring if I play it 17 times in a row. I’d feel the same way about any map arch-type. I wouldn’t want to play islands, migration, team islands, 17 times in a row, or black forest, amazon tunnel 10 times in a row. I think there are tons of different and unique maps, but they’re just not being utilized very much consistently.
I think a very simple way to reduce ALT+F4 would be just better map rotation management, don’t give options to vote in 3 clones of the same map (be it an Arena clone, BF clone, or Arabia clone), and at least include more map arch-types (Arabia, BF, Nomad, Arena, Socotra, 4 lakes, Islands or Team Islands) in the permanent rotation.
This confirms what I have stated, right?
I will disagree with your suggestion of more arch-types as a way of reducing altf4 because I believe more variation is not the answer to dodging / altf4 for most players. As far as I know, most players altf4 because they want less variation – not that they are correct in doing so, I am just stating what I believe is the root-cause. If given the choice, I feel like most players would limit their experience to 2-3 maps, with one of them covering the majority of the games, eventually rotating a bit.
So whilst I agree that a good map rotation is constituted of the archtypes you listed, this wont solve/reduce queue dodging.
This is a very complex game with a lot of nuance. Repetition is a key part of developing new skills. Being able to test something, observe the results, adapt, test again, etc. Its tough to do when the map changes everytime you play and what you have tested and observed does not apply and you have to start from scratch and now you have two, three, four different learning curves on-going concurrently.
To completely end altf4/dodging I believe the only solution is to redo how matchmaking works to allow for players to pick from one to nine maps from the pool (with improved/set archtypes as you suggested).
Oh, and sending the players that only play one map to Lobby is worse than keeping them within the matchmaking system, queue time wise.

Oh, and sending the players that only play one map to Lobby is worse than keeping them within the matchmaking system, queue time wise.
Is it? I mean these players usually ALT+F4 everything but one map anyway, so for the rest of the playerbase, these players are not only effectively not in the queue, but making the queue even longer by ALT+F4.

As far as I know, most players altf4 because they want less variation
Then they’re not ready for ranked imho.Play the one map you’re comfortable with in the custom lobby until you’re ready to play a variety of maps. I guess this is also a bit of a new player/old player divide, but if you’ve played Arabia 1000s of times, it’s kind of easy to get bored of it after a couple of play throughs. Especially in the current “balance” where basically, there’s less viable civs than before, despite having more civs in game, but I digress.
Well, you can only assume that altf4-ers do not altf4 every single time, therefor any other games they dont is a successful match. If they move out of matchmaking then all games they would play do not happen. The key to good matchmaking is high number of players participating on it. Splitting the playerbase is a recipe for disaster (hence DM getting removed so EW can be implemented).
Well, it seems that the most common people who complain that they have to ALT+F4 a lot are players who play one map only, so it doesn’t make any sense for them to play in ranked.
I understand that. I am just stating that alienating them to another queue or system wont help and depending on the number of players that end up moving out of matchmaking it may even break it.
If ranked lobby becomes a thing and every pro player moves to it then you will start to see people flocking towards that.
The other day Hera and Dracken played 5 Island games in a row because it was what was left after bans. None of them wanted to play Islands or felt particularly happy about it, but they did. Matchmaking worked. On ranked lobbies they would each be sitting in their little lobby and wouldnt play… Considering no one else of 2.3k+ Elo was around at that time, they would probably move on to another game or activity.
I can only suspect this happens thousands of times per day where players end up matched and for at least one of them it may be on their least favorite map left unbanned, and end up playing anyway.
I will never join a “1v1 Arena” lobby but I will play if I get Arena on MM. For my opponent, who in this scenario may be a “arena only player”, its matchmaking working as he gets a game instead of sitting in Lobby waiting for me to never join.
Anyway! I am off for the day. Have a good one!