The audio issues in this update are pretty noticeable. Could we get a hotfix soon?
You can try this yourself: in the game lobby, open your deck and move your mouse over the cards. You’ll hear a series delayed `tatatatatatata` sound, followed by a section of the background music repeatedly playing over and over.
And that’s just in the lobby. Once you’re in a match, the audio issues become even more noticeable, with delayed sound effects, the background music cutting out mid-track, and sections of music getting stuck in a loop. These issues have a pretty significant impact on the overall gameplay experience.nnHopefully, the dev team can look into this and release a hotfix soon. The audio problems are quite severe and could really use some attention.
Hopefully we can get a fix for this soon. It’s making the game pretty difficult to enjoy right now.
Never said this before, but it’s “unplayable” right now…
Having to restart the game after every match so the audio muting doesn’t get worse over time sucks.
When I say all audio is muted, it’s not hyperbole, it includes KEY FEATURES, not just music:
Notification of units being attacked (This is the worst one)
Age ups (Got me one time, didn’t realize I could make the age 3 military that would’ve saved the run)
Researches (When is it time to queue the next one…)
Unit training/firing/dying (Micro awareness out the window)
Settlers gathering the resource I’m aiming for (cue for when you click on a tree instead of the deer behind it)
It starts slow, the longer you play, the more things get muted.
They are already working on it, but I guess they’re still trying to gather information. That’s why they asked us to provide logs through support. That should help speed up the fix.