The Aztecs nerf

You didn’t get it. Eagles are 3 in 1 unit, this is really huge enough, they are knights/raid units/strong fast infantry at the same time, your point is very weak, you can counter knights with xbows and pikes, HC are useless and can easly counter them by skirms and knights, but eagles have speed and cheap cost and high PA that make the best and ONLY unit to counter them effectively are the knights, if you say miltia eagles can easly run away and keep raiding your eco easly, it seems you and most of people can’t accept any new change for any old thing in the game just because it is old and no one touched it from 20 years like the stupid CA for now. People are always afraid of change

only if they can get in your base. wall off. create choke points. guard those choke points. eco intact.

They can eat buildings too, and walling is not a big deal for them and i am talking in general that this unit is really need a nerf and if they really will get +5% more speed by the new patch then they just became more sick, this 3in1 combination need a fix for sure

if you can’t get troops in place in the time it takes them to destroy a wall that’s on you. they don’t "Eat buildings, they get exactly 2 bonus damage against buildings, assuming you research arson.

first of all that isn’t confirmed they are getting more speed. secondly, just because you suck at countering them means nothing.

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no, people aren’t afraid of change. we just want aoe2 to be aoe2. not something completely different. eagles have their counters, if they didn’t, aztecs wouldn’t have only 50% winrate on ladder.

eagles cost an insane amount of gold and are destroyed by a unit that trains faster, costs less gold, takes zero bonus damage from it, and deals bonus damage to it. it’s not even funny how hard the militia line counters eagle.

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I wrote a post about them even before i know about this +5% speed, they are broken anyway, they are cheap, they are tanky PA, they are strong, they have sick 20 food cost and easly mass, they have speed, they can runaway, they they they…they need a FIX and redesign not only nerf.

My suggestions:
-Increase their food cost from 20 to 30-35.
-decrease their PA

  • if they will get +5% speed in the new patch just remove it

I think by this it will be fine

just because you wrote something doesn’t make you right.
if i write 5 + 3 = 12 am i right?

50 gold is cheap? over 30 second training time is cheap?

low attack, long training time.

50 gold cost, 35 second training time, but let’s pretend they just cost 20 food.

and now what do you use them again? they suck vs archers, they suck vs melee units, the only good use for them is against monks.

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Basically 50%

I prefer +25% carry capacity for the phrasing just to keep it inline with the wb bonus they get for free, similiar how berbers get the villager speed buff from wb for free.

Aztecs will become A tier Arena and reasonable S tier Arabia.

I am not saying removing their PA if i said decrease it just 1 this will not affect on them casue they have tons of PA and UT in their back!!!

You know, the only thing that i think will balance them is to make a redesign, they really need something about their 3in1 combination

light cav have 2 pierce armor base and more health and how often do you see them used to counter archer line units? and they don’t even cost gold.

except if they are imbalanced explain the only 50% winrate on ladder?

50% on ladder, also chinese, Mayans, and other S class tier don’t have that much winrate, ask pros why did they class them in S tier?! All meso civs in general are strong even Incas with their Trush they are deadly enough…and i said before i am not talking about specific meso civ, i am talking about eagles unit in general

Well isn’t the 3-in-1 design intended to compensate for their lack of entire cavalry?

and aztecs are getting nerfed. mayans though? even in tournaments they fell behind chinese, franks, and vikings in selection.

Incas? deadly. yeah if you don’t know how to respond but there winrates are perfectly balancedi n tournaments, and there use isn’t all that high.

they are knights/raid units/strong fast infantry at the same time, your point is very weak, you can counter knights with xbows and pikes, HC are useless and can easly counter them by skirms and knights, but eagles have speed and cheap cost and high PA that make the best and ONLY unit to counter them effectively are the knights, if you say miltia eagles can easly run away and keep raiding your eco easly,

tell you what - when you design 2 unit lines to replace the eagle we can talk.
1 has to fill the role of light cavalry.
1 has to fill the role of heavy cavalry.

Man i am talking about eagles unit not a specific meso civ, eagles as a unit are somehow unbalanced

according to you. i can beat them easily. there attack isn’t that high, they cost 50 gold, and have a long training time.

You know with their PA they are rams too so we have 4in1 hahaha

Can’t knights run away from pikes too? The speed difference is bigger

really? rams take over a hundred shots from crossbows to kill. they also destroy buildings easily. eagles do not.
a fully upgraded castle age eagle has 5 pierce armor and takes 28 shots from crossbows to kill.