Hello,
First-time poster here, but I’ve been active on the Steam discussions for a long time. Some of my takes are probably middling to good, some of them probably kind of bad, but this is one I’ve put more thought into over many, many years. Consider this OP a foreword more than an actual suggestion.
I’ve been playing Age of Empires 2 since shortly before The Conquerors expansion came out, I cut my teeth in online gaming on the Zone, and managed a decent 1100-1200-ish ELO. Nowadays I can’t quite reach that anymore, I’m not really keen on learning hot keys (the focus swaps get too visually jarring) and I feel like I’m “past the hump’“ age-wise for any sort of competitive play.
So, the thread title. The Byzantine Identity. It has been a long time issue of mine that the Byzantines were always the civilization with the rather thankless role of being “the standard for comparison”. I feel like from the start the developers should probably have made an all-tech no-bonus devkit civilization for that purpose rather than force one to always be sort of immune to most large-scale rebalancing. A rebalancing I feel is sorely needed for them, much in the way their original foe have received since; The Persians.
The Byzantines are sort of cursed with having some of the most identifiable bonuses in the game, but at the same time not really being granted much of an identity through them. They have very sturdy buildings, probably one of their most distinguishing traits: Their hit points are amazing, but they lack the +2 armour/pierce armour bonus, and +6 building armour bonus that a civilization with Masonry and Architecture would have, having the unique effect of allowing their health pools to more efficiently absorb siege weapons while granting quicker-attacking non-siege units a far greater advantage against buildings than they would normally have! This bonus is A+, no notes, chef’s kiss.
Their focus on efficient levies is the second most-recognizable in my opinion, and they come in the form of two bonuses, not just one! First, they have cheaper counter-units, both trash units which are fully upgradeable aside from Blast Furnace, and cheaper camels that absorb the lack of Blast Furnace or Bloodlines with a camel that only barely costs more than Hussars, split between food and gold. The second bonus is free Town Watch and Town Patrol, something that is at most just convenient rather than useful, but you could argue its territory control purposes are just plain nice to have. Thematically? This all is fully on point, and this gets an A.
Navy gets a lot of benefits here, with Dromon that can actually defend themselves and thereby become much more versatile of a unit in the new Navy rebalancing, and Fire Ships that are probably second to none, thanks to the attack speed bonus AND the additional range from Greek Fire. The Byzantines are the masterclass when it comes to compound bonuses, and that’s pretty much undeniable. The Bombard Tower bonus, however, is… eh? Meh? More a “nice to have” than anything, it’s not what you’ll be researching Greek Fire for. Again, an A, I think Byzantines probably have one of the top 5 navies in the game, but that might be wrong. This is more feeling than fact.
With that lengthy summary over, here we get to the point of what I would actually like to see changed about them, if you’ll allow me… The Byzantines are perfectly serviceable, and they are plenty balanced, but they lack an identity that I think the developers will never give them by virtue of their role as yardstick. Below are things that might upset that balance, and I’m very well aware of that, but it would help their identity! I’ll place this into a separate post to keep things more readable.