The charge ability of Chinaco, the heavy cavalry unit of the Mexican civilization, should be nerfed in the treaty games

The charge ability of Chinaco, the heavy cavalry unit of the Mexican civilization, should be nerfed in the treaty games

Presidial Lancers card sent from Home City in the Industrial Age for Chinaco needs to be nerfed. Because thanks to this card, Chinaco heavy cavalry and hand shock infantry can be easily killed. Mexican players produce Chinaco instead of Dragoon to defeat heavy cavalry and hand shock infantry. So, thanks to this card, Chinaco also fulfills the mission of Dragoon’s. Therefore, the 1.25x heavy cavalry multiplier and 1.25x hand shock infantry multiplier that this card gives to the Chinaco unit should definitely be removed. So this card alone should give Chinaco 2 aoe damage and a multiplier against infantry. In this way, Chinaco can become a more balanced unit. At the same time, Chinaco will not be able to replace light ranged cavalry Dragoon’s in this case.

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Do we really need a bajillion “nerf Mexico (but only in treaty)” threads?

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that is a multiplier that they have from the start…