Does anyone else think that the costs of using the power of the gods are poorly implemented? When I look at Greek abilities, in general the Greeks have excellent abilities in age 2 and 3, such as bronze, cease fire, healing and passage to the underworld, it really is fair the price they have to use it again, but what about the abilities in age 1 such as Zeus’ thunder that costs 55 favor to recharge, it is too much for what the ability is, no mythic is equivalent to 55 favor, it is never a good exchange 55 favor to kill a mythic or hero, it has reduced damage against titan or power hero, so it is not broken in that case
Hades sentinel, in age 2 they could be very good, but they do not improve as you age, so while you use it in more advanced ages it becomes weaker if your rival also advances in age, is the issue worth spending 50 favor for that? being that it is more useless if your rival gets stronger units.
The Norse had very strong gods that have been nerfed, but really one thing is the skills and another thing are the other bonuses of the two, maybe they over nerfed some things because the nerf path was not for the skills but for other things as bonuses, maybe I feel that they were also punished for this.
Maybe the cooldown of dwarven mine should be less, because I feel that it is a lot maybe it could be 90 - 95
Gullinbursti cooldown maybe 280 instead of 300
With Atlanteans I get the feeling that the cooldown costs little in many skills, I think that for example the strong case is traitor that steals any unit, it costs only 15, compared to zeus’s lightning bolt which is worse because it only kills, it does not steal and this costs 55? It really does not make much sense even though traitor is age 3 it is still very strong, because you can use it 3 times very beneficially