It’s really gotten out of hand. A fundamental part of the RTS genre is contesting the map, because the map has resources. Fights over resources are what make for exciting, emergent, dynamic gameplay.
There are too many strong civs that just don’t require any map control to execute their build orders. This is mainly caused by auto unit producing and auto resource gathering abilities of many civs. This is bad because it goes directly against the spirit of RTS.
Italy with lombards, USA with an Age 3 factory, Inca with kancha houses, Spain and Mexico with haciendas, Ethiopia with infinite coin mines in base, Sweden with torps and the ability to ship coin mines, and other examples that I can’t think of now. This even started on vanilla with Dutch banks, which people accept because it’s old school but I would argue was already a bad decision back then. Chinese porcelain tower/summer palace and Japan shrines also continued this direction.
I really think it makes gameplay much less fun when there is no need to fight over the map, all you have to do is execute a build order for a massive timing and see if your opponent’s build order will be better or worse than yours. It takes so much of the excitement and intensity out of gameplay. If you watch top level games between civs requiring map control (like Brits, India, Russia, France etc), there is always so much going on all over the map. It’s scrappy and exciting.
I think what happened is that people saw how awesome it was when players could pull off something like a fast industrial timing or super defensive turtle/boom, and then said, what if we made this strategy easier and more accessible in general? The thing is, these strats used to be exciting to watch because they were so hard to do with civs that generally require resources from the map in order to make units and age up. When you give a civ the ability to age and turtle as a default through auto-producing / auto-gathering buildings, the same strategies that were previously amazing to watch suddenly become quite dull and boring.
Nerf auto-producing / auto-gathering civ abilities and stop adding them to the game in the future. All civs should have to fight for resources on the map.